Tag: weapon melee

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  • Wood Spirit Crystal

    The sprite can choose to use the druid cantrips _Guidance_ , _Produce Flame_ , and _Resistance_, at will, and has been known to cast the 1st level spell _Healing Word_ .

  • Bracer of Protection versus Spirits

    This large wristband or bracer is made of cured leather and apparently had various mystic symbols inscribed deep into the leather with some type of branding iron or hot knife. The symbols are of abjuration and protection type magics.

  • Kinslayer

    This dark iron greatsword has a brutal look to its design. Faint crude runes of magic are carved along it's length, spelling out the name "Kinslayer. The hilt is made of rough etched bone from the forearm of an ogre. …

  • Illearth Stone Dagger

    The Illearth stone is a source of power. If properly understood, perhaps nearly absolute power. And absolute power corrupts absolutely... The dagger and the spear are composed of the same material chipped from the Sentara meteor as was the Illearth …

  • Amber Sphere

    When gently tossed into the air, the amber sphere creates a "Magic Circle" effect centered on an adjacent square designated by the wielder. The effect does not move, but the sphere can be retrieved and reactivated again in a …

  • Illearth Stone Spear

    The Illearth stone is a source of power. If properly understood, perhaps nearly absolute power. And absolute power corrupts absolutely... The dagger and the spear are composed of the same material chipped from the Sentara meteor as was the Illearth …

  • Plate Mail of Karandas

    The armor of Karandus is a tale told in all the taverns of the Kingdoms. Once clad in the dark gray and black armor, legends say that a warrior would have the strength of a hill giant, and the constitution of a grizzly bear. Most weapons and magical …

  • Bonnet's Revenge

    The creation of this item is unknown. Historically, it shows up from time to time as the saving grace for many. Never has it fallen into the hands of a notorious owner for long and its longest ownership was by Bonnet, a pirate with a heart for the poor. …

  • Sacred Grove Elder Staff

    The elder's staff was the sign of leadership and office for the druids of the Sacred Grove. When the Sacred Grove circle was decimated by an attack initiated by blood druids, the staff fell into the hands of [[:jharron | Jharron]]. Staff in hand and …

  • Quiver of Never Ending Arrows

    _Unique_ The quiver magically sharpens and enchants the masterwork elven broadhead arrows that are normally stored within it. Arrows fired from the quiver do 1d10 + 1 damage ( - 10 ft to range). At the start of each round …

  • Boots of Speed

    *{color:sienna}BOOTS OF SPEED* _Wondrous item, rare (requires attunement)_ While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any …

  • Cloak of Elvenkind

    *{color:sienna}Cloak of Elvenkind* _Wondrous item, uncommon (requires attunement)_ While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on …

  • Elven Curve Blade

    The elven curve blade allows you to apply your Dexterity modifier instead of your Strength modifier on attack rolls with a blade that is sized for you, even though it isn't a light weapon. (*Finesse* Property)

  • Black Elven Cloak

    The Black Elven Cloak acts a Cloak of Elvinkind, plus has the ability to cast the spell _Blur_ on the wearer of the cloak. The _Blur_ effect may be activated once per day, not to exceed a total use of 10 rounds in a day. (per …

  • Headband of Vast Intellect

    *{color:sienna}Headband of Intellect* _Wondrous item, uncommon (requires attunement)_ Your Intelligence is 19 while you wear this headband. The headband has no effect on you if your Intelligence is already 19 or higher.
  • Robe of the Hedge Wizard

    *{color:sienna}Robe of the Hedge Wizard* _Uncommon_ Allows the wearer to cast multiple helpful minor magics; *Prestidigitation* at will, *Drench* will, *Mage Armor* 1/day, *Unseen Servant* 1/day. *{color:sienna}Drench* …

  • Bagpipes of Building

    If the proper chords are blown, a single use of these pipes negates any attacks made against inanimate construction (walls, roof, floor, and so on) within 300 feet. This includes the effects of a horn of blasting, a …

  • Legertouche

    *{color:sienna}GHOST TOUCH* _Weapon (any sword), rare_ You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a spirit with this weapon, the spirit takes an extra 2d6 damage of the weapon' …

  • Organizations and Oracles of Kell

    Near the center of the book, a dogeared and barely legible map was once finely inscribed on a left hand page. [[File:331773 | class=media-item-align-center | Kells_Draft_v1.PNG]]

  • Wand of Kuan Yin

    Wand, uncommon While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the _Cure Wounds_ spell without using any components. For 1 charge, you cast the spell as if you used a 1st-level spell …

  • Terrororret's Staff of Power

    *Powers Available:* (2 charges available) *Shield* (1 charge) *Thunderwave* (1 charge) *{color:sienna}Shield* *1st-level abjuration* *Casting Time:* 1 reaction, which you take when you are hit by an attack or …

  • Terrororret's Amulet

    *{color:sienna}AMULET OF THE PLANES* _Wondrous item, very rare (requires attunement)_ While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. …

  • True Strike Talisman

    *{color:sienna}True Strike* _Divination cantrip_ *Casting Time*: 1 action *Range*: 30 feet *Components*: S *Duration*: Concentration, up to 1 round You extend your hand and point a finger at a target in range. Your …

  • War Saddle

    War Saddle: * AutoMagically fits any mount. * Any mount wearing the war saddle gains the training required to bear a rider (dash, disengage, dodge). * If the rider is controlling the mount, they may use their bonus action …

  • Gloves of Climbing and Swimming

    *{color:sienna}Gloves of Swimming and Climbing* _Wondrous item, uncommon (requires attunement)_ While wearing both of these gloves, climbing and swimming doesn’t cost you extra movement. In addition, you have advantage on …

  • Elven Oathbow

    *{color:sienna}Elven Longbow* _Very rare weapon, requires attunement_ When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a …

  • Bladed Belt

    Rather than being made of one continuous line of material, this belt consists of many bits of tanned leather joined together by thick metal studs. On command, the belt's wearer can transform the belt into a single masterwork (+ …

  • Pipes of the Sewers

    *{color:sienna}Pipes of the Sewers* _Wondrous item, uncommon (requires attunement)_ You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are …

  • Boots of Tremorsense

    *{color:sienna}TREMORSENSE* Boots that give tremorsense can detect and pinpoint the origin of vibrations within a specific radius (40 feet), provided that the creature wearing the boots and the source of the vibrations are in …

  • Sheath of Bladestealth

    This mundane-looking but serviceable sheath fits any bladed slashing weapon, from a dagger to a greatsword. When a weapon is placed into the sheath of bladestealth, both it and the weapon become invisible (as the invisibility …

  • Bracers of Defense

    *{color:sienna}BRACERS OF DEFENSE* Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

  • Hood of Heroism

    A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns …

  • Swift Quiver

    _Unique_ Once per day, you can transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can …

  • Sending Stones

    *{color:sienna}SENDING STONES* _Wondrous item, uncommon_ Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to …

  • Incarnhate

    This short, slender blade is between 1 to 2 feet long. It is primarily used as back-up weapon, to decapitate defeated enemies, or to commit seppuku (ritual suicide) as a matter of honor. In ancient times this type of blade was …

  • Earrings of Messaging

    *{color:sienna}EARRINGS OF MESSAGING* Wondrous item, unique Casting Time: 1 action Range: 120 feet You can touch the earring while wearing it and whisper a message to either a specific earring within range, or all of them. …

  • Verite

    *{color:sienna}VERITE, DAGGER OF TRUTH* _Wondrous Item, unique legendary, attunement required._ The dagger has 3 charges. As an action, you can expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet …

  • Necklace of Incredible Glamour

    *{color:sienna}Necklace of Incredible Glamour* _Wondrous item, uncommon (requires attunement)_ Your Charisma is 19 while you wear this necklace. The necklace has no effect on you if your Charisma is already 19 or higher.
  • Malifnee's Holy Symbol

    *{color:sienna}MALIFNEE'S HOLY SYMBOL* _Wondrous item, rare (requires attunement)_ This item acts as a +2 holy symbol, and adds to the DC of an attuned wielder's spells. It also contains a demonic presence, possibly a …

  • Dagger of Holding

    *{color:sienna}DAGGER OF HOLDING* _Wondrous item_, uncommon When a humanod is struck by this weapon, they are subjected to the effects of a _Hold Person_ spell (Wisdom DC 15 to save) while the weapon remains in their body. …

  • Veil of Communing

    *{color:sienna}VEIL OF COMMUNING* _Wondrous item, rare_ This article of clothing can be worn or held and used to perform the _Commune_ spell as a ritual, even if the bearer is neither a ritual caster nor has the spell …

  • UK Play by Post Adventure Example

    [[File:605879 | class=media-item-align-center | ScreenClipUK1.png]] [[File:605880 | class=media-item-align-center | ScreenClipUK2.png]] [[File:605881 | class=media-item-align-center | ScreenClipUK3.png]] [[File:605882 | class=media-item-align- …

  • Not So Civil War part 1

    *25 Jenue, Summer 509 PE (Year of the Ravens) 1200 Starday* _two weeks before the summer solstice_ Once Blend and Nitram returned to Farhills, they saw that a private room had been set aside for the lunchtime conference, and everything was nearly …

  • Blend's cutscenes

    _Some years ago, in the city/town of Aerie_ The rain had stopped some time after midnight, but not soon enough to have kept Blend from getting soaked, not that he seemed to notice. From his vantage point near the locale that the townsfolk called the …

  • Nitram's cutscences

    _Some time ago, before the ogres overran and ruined the province of Land's Edge_ _Nitram Tam, novice member of the Bordyr Guard_ The patrol moved slowly through the thick brush, hampered by the vines and rocks that lay scattered among the tall trees …

  • Jharron's cutscenes

    _Some years ago, in a small grove, well hidden within the Gloaming Hills..._ Jharron was content. His studies went well and he felt a strong connection to the hidden grove within the Gloaming Hills. The mists and fogs of the hills surrounded Jharron …

  • Blend's Journal

    Here starts Blend’s journal… h5. 19 Jules 508 (Year of Storms) Found what appeared to be a piece of dark red quartz about the size of a thumbnail strung on a piece of leather, at the 04 Jules ogre ritual site. *It Was Night* I always felt more …

  • Aeron's Cutscenes

    _Some days ago on the Falconaire border..._ Life at Rashemon’s library (located in the area of Tennyson’s Tower) was supposed to have been exciting, with goblin battles, cavalry charges, and powerful battle magics. Instead Aeron found himself doing …

  • Daelin's Journal

    Here starts Daelin's journal... h4. *Initial Entry* _A considerable amount has happened recently, and I feel there may be a need to record some of these events. While I was out in the wild hunting for signs of the witches coven that tore my home …

  • Adventure Calendar

    [[File:531754 | class=media-item-align-center | 509_Calendar_Angel.png]] [[File:373495 | class=media-item-align-center | 509_Calendar_March.png]] [[File:342648 | class=media-item-align-none | 509_01_Jannisary.png]] [[File:256320 | class=media …

  • Campaign Timeline

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320662/AP_Timeline.png?1398305785(AP_Timeline.png)!:https://unconquered-kingdoms.obsidianportal.com/adventure-log/campaign-timeline
    h3. Introduction
    The campaign began in …

  • Bloody Ogres!

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320578/AP_Bloody_Ogres.png?1398293885(AP_Bloody_Ogres.png)!:https://unconquered-kingdoms.obsidianportal.com/adventure-log/bloody-ogres
    h3. Synopsis h3. Transcripts "Bloody …

  • Which Rat?

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320688/AP_Which_Rats.png?1398312697(AP_Which_Rats.png)!:https://unconquered-kingdoms.obsidianportal.com/posts/which-rat
    h3. Synopsis h3. Transcripts "Which Rats? Part 1":https …

  • A Mighty "Ice" Fortress

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320686/AP_Ice_Fortress.png?1398312217(AP_Ice_Fortress.png)!:https://unconquered-kingdoms.obsidianportal.com/posts/a-mighty-ice-fortress
    h3. Synopsis h3. Transcripts "A Mighty …

  • Shadows of the Mercenary

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320673/AP_Shadows.png?1398311449(AP_Shadows.png)!:https://unconquered-kingdoms.obsidianportal.com/posts/shadows-of-the-mercenary
    h3. Synopsis h3. Transcripts "Shadows of the …

  • Dangers of the Fire Swamp

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/320691/AP_Fire_Swamp.png?1398313461(AP_Fire_Swamp.png)!:https://unconquered-kingdoms.obsidianportal.com/posts/dangers-of-the-fire-swamp
    h3. Synopsis h3. Transcripts "Dangers …

  • Tension Before the Storm

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/353007/AP_Terror_Before_the_Storm.png!:https://unconquered-kingdoms.obsidianportal.com/posts/tension-before-the-storm
    h3. Synopsis h3. Transcripts "Terror …

  • The Blood of Thrones

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/367292/AP_Blood_of_the_Throne.png!:https://unconquered-kingdoms.obsidianportal.com/adventure-log/the-blood-of-thrones
    h3. Synopsis h3. Transcripts "Blood of …

  • A Siege of Ogres

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/517123/AP_Seige_of_Ogres.png!:https://unconquered-kingdoms.obsidianportal.com/adventure-log/a-siege-of-ogres
    h3. Synopsis h3. Transcripts "A Siege of Ogres Part …

  • War and Pieces

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/550082/AP_War_and_Pieces.png?1453772783!:https://unconquered-kingdoms.obsidianportal.com/adventure-log/war-and-pieces
    [[War and Pieces part 1 | War and Pieces part …

  • Not So Civil War

    [[File:613713 | class=media-item-align-center | AP_Not_So_Civil_War.png]]
    [[Not So Civil War part 1 | Not So Civil War part 1]]

  • Home Page

    !(media-item-align-right){height:326px;width:400px}http://cdn.obsidianportal.com/assets/198514/ParkinsonKingsGold.jpg(copyright Keith Parkinson)!Rumors abounded in the land, of ogre scouts, and humanoid raids. A delicate balance was maintained among the …

  • Main Page

    This is the main wiki page for the Unconquered Kingdoms campaign. Clicking on the campaign logo at the bottom of most pages, or “Wiki” on the index to the left will return you here. ---

    Toreador

    Kingdom of Toreador

  • Cairnheim

    Kingdom of Cairnheim

  • Falconaire

  • Xar Taken

  • Cragdor

    Kingdom of Cragdor

  • Spider Bramble

    The Spider Bramble

  • Deities

    Religious organisations and established temples are known to rise and fall in power just the borders of the kingdoms they dwell in. Having said that, there are some several religions common to the area that you can expect to find having established …

  • Races

    h4. Humans Humans are the most populous of the races of the kingdoms. Due to the rise and fall of cultures and kingdoms in the area, humans may be of almost any ethnicity. The old kingdoms of the Wensharians (from which the local kingdoms, Varencia …

  • Character Creation Information

    Use this handy character creation guide; in conjunction with the "Basic Rules":http://dnd.wizards.com/articles/features/basicrules and the info from the 5E books. h4. Step 1: Choose a Race Every character belongs to a race, one of the many …

  • Blend

    !(media-item-align-left)http://cdn.obsidianportal.com/images/1178005/Blend_Face_Only.jpg!!(media-item-align-right)http://cdn.obsidianportal.com/assets/223479/UK_Reward_One_Year_Left.png!:http://www.obsidianportal. …

  • Nitram Tam

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/140767/M_Halfelf3.png(M halfelf3)!!(media-item-align-right)http://cdn.obsidianportal.com/assets/223479/UK_Reward_One_Year_Left.png!:http://www. …

  • Jharron

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/140766/Jharron.jpg(Jharron)!!(media-item-align-right)http://cdn.obsidianportal.com/assets/223479/UK_Reward_One_Year_Left.png!:http://www.obsidianportal. …

  • Aerie City

    Overview

    !(media-item-align-right){height:300px;width:450px}http://cdn.obsidianportal.com/assets/ …

  • Tennyson's Tower

    !(media-item-align-right){height:257px;width:360px}http://cdn.obsidianportal.com/assets/248638/Tennysons_Tower_Pic.JPG(Tennysons tower pic)!*1. Main Gate* Two 30-foot-tall towers flank the 20-foot-tall gatehouse that watches over the keep’s entrance. A …

  • Rashemon's Library

    The wizard known as [[:wizard-rashemon | Rashemon]], rumored to have traveled to this area many years ago, before the current generation of men, established a partnership of sorts with the local authorities. The local province desperately needed a border …

  • Blood Magic

    Magic

    Blood magic is linked to ancient elemental and primal powers. The earliest known …

  • Languages and Tongues

    A primer on languages.... Starting Characters get Racial and Common free. For humans the racial is Wensharian. And common is called Trade Tongue (a somewhat crude language). Then you get additional languages equal to your Int modifier. …

  • Classes

    "Alyndrican Classes":https://alfaysia.obsidianportal.com/wikis/character-classes Listed here are tweaks and information about specific classes. Also included are the particulars about backgrounds and customization

  • Organizations

    [[Faction Rules]]
    table{float:left;width:700px;}. ||| |!(media-item-align-center){height:75px;width:50px}http://cdn.obsidianportal.com/assets/186852/b5logo.jpg(B5logo)!|[[The Bordyr Guard]]| |!(media-item-align-center){height:75px;width:75px …

  • The Brotherhood of Steel

    !(media-item-align-right){height:145px;width:120px}http://cdn.obsidianportal.com/assets/144262/BoS_logo.gif(Bo s logo)!The Brotherhood of Steel is a religion based on applying the precepts of innovation to the spheres of combat, protection, and artifice. …

  • Monsters

    |||| |[[Aurumvorax]]||Golden colored voracious eight legged killer badger!| |[[Brutemen]]||Crude stone age tribes that are violent and aggressive, where the strongest rule| |[[Cerberus]]||Ill tempered three headed wild dogs| |[[Goblins]]||| |[[ …

  • Brutemen

    [[File:328051 | class=media-item-align-center | brutemen.jpg]] Mix between cavemen and orcs. +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence. Strong and hardy, but hampered by slow intellects and reflexes.

    !(media-item-align …

  • Spell Research

    Spell Research

    *{color:red}(needs 5th edition conversion)* *Independent Research:* A wizard …

  • Aeron

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/191089/Aeron_the_Grey_02.png(Aeron the grey 02)!!(media-item-align-right)http://cdn.obsidianportal.com/assets/223479/UK_Reward_One_Year_Left.png!:http …

  • Tables

    "Bargaining and Haggling":https://alfaysia.obsidianportal.com/wikis/haggle-and-bargain [[Reactions and Diplomacy]] [[Shield as a Weapon]] --- [[Rules Reference]]

    !(media-item-align-center){height:108px;width:150px}https:// …

  • Reactions and Diplomacy

    *{color:red}COMPARE VS 5E DC's* *1st Edition DMG Initial Encounter Reaction Table:* (converted to d20) |*Adj Die Roll*||*Reaction*| |1||Violently Hostile, immediate attack*| |2-4||Hostile, immediate action*| |5-8||Uncertain but 55% prone to …

  • Daelin

    !(media-item-align-left)http://cdn.obsidianportal.com/assets/150688/Daelin_Amandil.jpg(Daelin amandil)!!(media-item-align-right)http://cdn.obsidianportal.com/assets/223479/UK_Reward_One_Year_Left.png!:http://www. …

  • Aurumvorax

    Monsters

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/150738/Aurumvorax.jpg( …

  • Running the Game

    ||| |[[Campaign Rules]]|rules and systems that affect the campaign| |[[Condition Icons]]|common state and condition icons for the battlemap| |[[Domain and Downtime Rules]]|rules for leading and running a domain (kingdom, guild, holding, etc.) and …

  • House Rules

    |Key Word|House Rule| |Favored Enemy|Rangers get an expanded crit range (19-20) vs fav. enemy| |Ranger Pets|Can be commanded as a bonus action instead of using the ranger's action| |Pets|get death saves like PC| |Sunrods|Sunrods don't exist.| |Travel …

  • Party SOPs

    *Standard Watch:* (based on normal night) 7-9 Shylent 9-11 Jharron 11-1 Nitram 1-3 Blend 7pm-5am Aeron memorizes and casts an extended Keep Watch spell once per week, so he never sleeps. He will spend the evening mixing alchemical concoctions, …

  • Goblins

    Goblin witchdoctors have one level of wizard, and specialize in evocation and necromancy. [[Goblin Witchdoctor]] h5. Goblin Mechanisms Goblins are fascinated with mechanism and contraptions. Especially stuff that blows up or sets things on fire. …

  • Goblin Witchdoctor

    table{background-color:#e8e4d2; border-spacing:0}. {color:white; background-color:#485330}. |\2{padding:1px 5px}. **Goblin Witchdoctor** |>{padding:1px 5px}. **CR 1/2 XP 200** | {color:white; background-color:#485330; font-size:small}. |\2{padding:1px …

  • Statue of Athea

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/151296/The_Motherland_Calls.jpg(The motherland calls)!The Statue of Athea is one of the seven ancient wonders of Alfaysia. No one knows who constructed the statue, which stands over 279 feet …

  • History

    [[Traveling Journal of Pedapus]] [[Ogre Resurgence]]

    !(media-item-align-center){height:108px;width:150px}https://db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/449112/scroll-sword-3263157_small.png(Kingdoms Wiki)!:http://www. …

  • Ogres

    Monsters

    Stories are told of ogres—horrendous stories of brutality and savagery, cannibalism and …

  • Hero Points

    There are moments in any struggle that influence the outcome. Does the brave warrior lay low the villain before he can finish casting a devastating spell? Does the sly rogue avoid detection as she sneaks into the giant chieftain's lair? Does the pious …

  • Maps

    h2()=. Atlas

    table{width:705px;}. |||| |

    Falconaire Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/140526/Falconaire_Flag.png(Falconaire flag)!*Population:* 22,000 (60% human, 20% elf) *Alignment:* Neutral Good *Capital:* [[Aerie City | Aerie City]] (pop 5,000) *Culture:* Middle Ages * …

  • Mist Grove

    The Mist Grove has a slight morning mist that never rises any higher than ankle level that slowly wafts across the forest floor, apparently one of the reasons for the name of the area. The forest floor is mainly covered in old leaves and branches, …

  • Shoggoth Small

    |\2{padding:1px 5px}. **Shoggoth, small** |>{padding:1px 5px}. **CR 5 XP 1,600** | |\2{padding:1px 5px}. Small aberration |>{padding:1px 5px}. Class # | |{padding:0 5px}. **Initiative:** +2 |\2{padding:0 5px}. **Senses** Perception +8; Darkvision 60 ft, …

  • Library

    Common, uncommon, and rare, books and tomes. Blood Magic Lore by Sentient Coralina Ogre's and Magic by Sentient Coralina Flagrant Lorefinder’s Basic Guide to Magical Theory Horace’s Herbology Mating Habits of Creatures that Might Kill You, Vol. II, …

  • Aelvinwode statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/146578/Aelvinwode_Flag.png(Aelvinwode flag)!*Population:* 20,000 (90% elven) *Alignment:* Chaotic Good *Capital:* Septcygne (pop 3,000) *Culture:* Middle Ages (Cultured) *Government:* …

  • Cairnheim Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/151434/Cairnheim_Flag.png(Cairnheim flag)!*Population:* 27,000- (80% human) *Alignment:* Chaotic Neutral *Capital:* Sanctorium (pop 7,000) *Culture:* Middle Ages *Government:* Monarchy / …

  • Cragdor Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/146279/Cragdor_Flag.png(Cragdor flag)! *Population:* 10,000 (40% ogre, 30% goblinoids, 10% brutemen) *Alignment:* Lawful Evil *Capital:* (pop 3,000) *Culture:* Stone Ages *Government:* …

  • Pentad Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/173123/Pentad_Flag.png(Pentad flag)! *Capital:* Parthenon *Population:* 26,000 (90% human) *Alignment:* Neutral *Capital:* Parthenon (pop 6,000) *Culture:* Middle Ages (Cultured) * …

  • Rivendeep Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/173243/Rivendeep_Flag.png(Rivendeep flag)! Population: 11,000 (90% human) Alignment: Lawful Neutral Capital: Highkeep (pop 4,000) Culture: Middle Ages Government: Monarchy (Hereditary) …

  • Spider Bramble Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/173244/Spider_Bramble_Flag.png(Spider bramble flag)! Population: 00,000 (60% monstrous) Alignment: Chaotic Evil Capital: Arach Castle (pop X,000) Culture: Barbaric (crude) Government: …

  • Toreador Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/143433/Toreador_Flag.png(Toreador flag)!*Population:* 55,000 (80% human) *Alignment:* Lawful Neutral *Capital:* Majestrial (pop 8,000) *Culture:* Middle Ages *Government:* Monarchy ( …

  • Xar Taken Statistics

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/173249/Xar_Taken_Flag.png(Xar taken flag)! Population: 15,000 (90% human) Alignment: Neutral Capital: Industal (pop 4,000) Culture: Middle Ages Government: Theocracy (Imperial Temple) …

  • Avian Monastery

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/174858/Avian_Monastery.png(Avian monastery)! Avian Monastery is a semi-secluded walled town north of the capital of [[Xar Taken | Xar Taken]]. The monastery is famous for it's martial …

  • Kie-Lanth

    Legend of Kie-Lanth

    In ages past, there was an elvish kingdom nestled in a valley deep within the …

  • Harbor Freight

    !(media-item-align-right){height:150px;width:150px}http://cdn.obsidianportal.com/assets/202195/Harbor_Freight.png(Harbor freight)!Harbor Freight is a shipping and merchant trading guild based out of the kingdom of Cairnheim. They specialize in the basics …

  • Capone

    [[File:188668 | class=media-item-align-center | Capone.jpg]] !(media-item-align-right){height:301px;width:200px}http://cdn.obsidianportal.com/assets/196037/Capone_Militia_HQ_mini.png(Militia building)!Capone is a trade town/city located on the northern …

  • The Bordyr Guard

    !(media-item-align-right){height:200px;width:133px}http://cdn.obsidianportal.com/assets/186852/b5logo.jpg(B5logo)!An ancient order of guards and rangers dedicated to protecting the borders of civilization in the kingdoms area. Namely, the kingdom of [[ …

  • Falconaire Griffon Riders

    !(media-item-align-right){height:200px;width:250px}http://cdn.obsidianportal.com/assets/187985/griffon.jpg(Griffon)! The Griffon Riders of Falconaire are an elite group of trained warriors. At any given time there are only a dozen or so riders and …

  • Silver Hills

    *Cities:* [[Isisre]] [[Raidal]] [[Vashtar]] *Towns* [[Karnal]]

  • Pike

    [[File:332201 | class=media-item-align-center | Falconaire_Pike.jpg]]
    |\6.*Pike*| |CN|\5. Town (Small)| |*Corruption* +1|*Crime* +2|*Economy* 0|*Law* +0|*Lore* +1|*Society* 0| |\6.*Qualities* Insular, Notorious| |*Danger* +10|\5.* …

  • Sacred Grove

    The area of the Sacred Grove, now mainly inhabited only by druids, is a region steeped in history and lore. Somewhat centrally located in the [[Gloaming Hills | Gloaming Hills]] of [[Falconaire | Falconaire]] it is normally shrouded in mist for most of …

  • Portahge

    Portaghe is as far upriver as ocean going ships can go, unless they utilize the locks situated on the southern banks of the river. In which case they can go upstream as far as the port towns of Isisre and Lowkeep.

  • Cartography

    |"Unconquered Kingdoms Overview":http://i.minus.com/ibpNuXoHcEEOv6.PNG|>.!{height:124px;width:200px}http://cdn.obsidianportal.com/assets/189342/Thumb_Unconquered_Kindoms.png(Thumb unconquered kindoms)!| --- |"Aelvenwode":http://i.minus.com/ …

  • Moe's Cantina

    Overview

    Moe's Cantina is a large lower class bar that straddles the line between the merchant's …

  • Sage Glen

    The Sage Glen is a druidic order located in the eastern edges of the Mist Grove, [[Falconaire | Falconaire]]. The order is named after the many sage trees that grow tall and plentiful throughout the area. The order is also aptly named because one of …

  • Lodelog

    A small settlement of humans and some elves, that thrives on the border of [[Aelvinwode | Aelvinwode]]. Income and trade in the town was generated by both the abundant mines nearby, but also the elven approved and supervised logging in the eastern half …

  • test page

    |This|is|a|Table| |test|test|test|test| |yes|no|yes|no|

  • Shivan

    Monsters

    !(media-item-align-right){height:256px;width:320px}http://cdn.obsidianportal.com/assets/ …

  • Gravnar

    Gravnar

    !(media-item-align-center)http://cdn.obsidianportal.com/images/1070124/Dw5P.png(Gravnar …

  • Yak's Bend

    !(media-item-align-right){height:240px;width:320px}http://cdn.obsidianportal.com/assets/194997/Yaks_Bend_01.jpg(Yaks bend 01)! Yak's Bend is the last outpost before the descent into the fallen province of Land's Edge. A winding trail leads up the …

  • Highkeep Castle

    Overview

    !(media-item-align-right){height:301px;width:200px}http://cdn.obsidianportal.com/assets/ …

  • Granite Quarry

    Overview

    A Dwarven and Korsic stronghold, Granite Quarry, is located in the southwestern portion of …

  • Craft and Equipment

    [[Revised Crafting Rules]] [[Mundane Weapons | Weapon/Armor preference by area]] "New or Modified Weapons":https://alfaysia.obsidianportal.com/items/a1-new-weapons-list "New or Modified Armor":https://alfaysia.obsidianportal.com/items/a2-new-armor-and- …

  • Mundane Weapons

    |=. Table 1-1: Weapons by Area|
    |*Region*|*Common Arms*|*Special*| |Aelvinwode|longsword, longbow (shortbow, spears)|elven curved blade| |Cairnheim| cutlass, scimitar, shortsword, xbow (grappling hook, pike)|katana, wakizashi, shuriken| | …

  • Page Templates

    [[Parchment Box]] [[Initiative]] [[CSS and Tables]]

    Septcygne

    Overview

    The capital city of Septcygne is the central seat of the monarchy, but is unlike many other …

  • Rappan Athuk

    Many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city of Tsar. With their temple in ruins, the surviving high priests of this accursed demon-god fled the city with an army of enemies on their trail – …

  • Spittoon Prison

    Overview

    This prison was built during the decline of the Wensharian Empire. Initially it was used …

  • Campaign Rules

    Prestige Classes do not exist in this campaign. [[Approved Non-core Rules]] [[Boats and Sailing Vessels]] (using the D&D 3.5 ship rules, specifically the _Stormwrack_ supplement. [[Cold Weather and Survival]] (using the D&D 3.5 weather rules, …

  • Approved Non-core Rules

    Overview

    This pages lists approved rules and items from sources other than the Player's Handbook. …

  • Badges and Rewards

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/223484/UK_Reward_One_Year_Right.png! table{margin-left:225px; width:300px; background-color:#e8e4d2; border-spacing:0}. {color:white; background-color:#a9a9a9}. |Name or Character|Date| …

  • Ogre Resurgence

    The beginning of the ogre resurgence started with the end of the Clan Wars. The strongest clan, named Vilehand, crushed the other clans into submission with the help of the witchdoctors and the demon cults. The Vilehand clan unified the ogres under …

  • Initiative


    *Round 1* table{width:400px;border:1px solid black;margin-left:0px;}. |Name|Init|Status| |Rumil||holding| |Dast|18|| |Blend|17|| |The Guard|15|| |Aeron|11|| |Nitram|11|| |Treespeaker||held| |Frederick|6|| |Servants|4|| |Cerenhity|3|| …

  • Aerie Province

    !http://cdn.obsidianportal.com/assets/249593/Aerie_01.jpg(Aerie 01)!

  • Revised Crafting Rules

    Every Craft attempt is defined by two elements: the time required and the DC. The time required to craft an item is influenced not by an item's price in gold pieces, but rather by its complexity. The DC is likewise influenced by item complexity. *Table …

  • Snowcat

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/250792/Snowcat.png(Snowcat)!Snow cats look like big sabre tooth tigers, except their fur is mottled gray and white, occasionally striped. Snow cats hibernate during the warm summer months and …

  • Image Test Page

    !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/253283/20080305NIMM-2.jpg?1383021810(20080305NIMM-2.jpg)! !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/250792/Snowcat.png?1382317529(Snowcat.png)!

  • Farhills

    !(media-item-align-none){width:1250px;height:287px;}//db4sgowjqfwig.cloudfront.net/assets/256179/Castle_of_Vitre.jpg?1383404262(Castle_of_Vitre.jpg)!
    *Description* (as of Jannissary realm actions) |Province|Law|Temple|Guild|Source| |Farhills …

  • Parchment Box

    "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo …

  • Rules Reference

    h5. Quick reference because I forget them rules.

    "Attack Roll Modifiers":http://paizo.com/pathfinderRPG/prd/combat.html#_table-8-5-attack-roll-modifiers Dragging Stuff: Move a Heavy Object: Use this action to drag something (a …

  • Cold Weather and Survival

    |Table 1-1|Temperature Bands|Req Prot Level| |Temperature Band|Range|| |Extreme heat|140 F or more|| |Severe heat|110 F to 140 F|| |Hot|90 F to 110 F|| |Warm|60 F to 90 F|| |Moderate|40 F to 60 F|| |Cold|40 F to 0 F|1| |Severe cold|0 F to - 20|2 …

  • Cerberus

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/266599/cerberus.jpg?1385411540(cerberus.jpg)!

  • Condition Icons

    |Icon|State|Description| |!(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/269184/State_Bloodied.png?1386002345(State_Bloodied.png)!|Bloodied|reduced to half hit points or lower, mostly descriptive: may trigger effects or actions| |!(media …

  • Game Philosophy

    h3. _"I reserve the right to use, ignore, or alter existing canon to suit my game."_ ...SkidAce
    [[Rules and Fun]] [[Character Flexibility and Rules]] [[Making things Interesting in 5e | Making things Interesting in 5e]] [[Fixing the …

  • Rules and Fun

    by James Wyatt, designer Why does D&D have rules? Why does this book exist? Wouldn't it be fun to gather a group of your friends together and engage in a collaborative form of storytelling together, crafting an epic tale of high fantasy? You could …

  • Rúmil Celebrindal

    !(media-item-align-left)https://db4sgowjqfwig.cloudfront.net/images/1876676/45374265_1206901241_bhmc_7_by_heise.jpg(Rumil)!
















    Rúmil Celebrindal, …

  • Faerfell

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/305022/gymes_castle__ruins__forest_143669.jpg?1394503429(gymes_castle__ruins__forest_143669.jpg)!

  • Frederick

    !(media-item-align-left)https://db4sgowjqfwig.cloudfront.net/images/1903288/Frederick.jpg(Frederick)!














    Background text [[:frederick-10 | …

  • NPCs and Contacts

    h5. Contacts and NPCs
    table{width:700px;}. |\4=. *Minor NPCs* | |=. *Name* |=. *Location* |=. *Description* |=. *Notes* | |=. Barnabus |=. Aerie |=. Guild Middleman |=. Notes | |=. Bors Pygmalion |=. Capone |=. Watch Captain |=. Efficient, …

  • Library of Canthus

    *Description*: Tiny Library table{font-size:small;}. |Sections|Subsections|Useful Books| |Alchemy||1d3 - 2| ||Chemistry|1d8 - 2| ||_Poisons_|1d8 - 2| |Anatomy||1d3 - 2| |Ancient History||1d3 - 2| ||Previous Civilizations|1d8 - 2| ||People …

  • Bloody Ogres! Part 1.

    h5. 15 Jules, 508 PE (Year of Storms) Rumors abounded in the land of ogre scouts and humanoid raids. A delicate balance was maintained among the rulers of the region, all who seemingly strove to bring their brand of civilization and justice to the area …

  • Bloody Ogres! Part 2.

    h5. 19 Jules, 508 PE (Year of Storms) The next morning dawned fair but misty, as was usual for this area and south into the Gloaming Hills. Peasants and merchants were out and about preparing for Thunderday (Thursday). The group gathered together at …

  • Bloody Ogres! Part 3.

    October 03, 2012 16:29 This area, though fertile, had not been settled due to rumors of pestilence and drakes of various types (The common drake is a winged reptile ranging from the size of a cat up to a large dog). Aeron removed his hooded cloak and …

  • Bloody Ogres! Part 4.

    *21 Jules, 508 PE (Year of Storms)* The morning of Starday arrived uneventfully. The sun rose clearly and there was no clouds. Nitram performed a scan of the area around the encampment and found no signs of disturbance. The party made its preparations …

  • Bloody Ogres! Part 5.

    Aeron whispered to Blend, *{color:green}“Something smells funny, might want to check the improvised bridge for traps. I wouldn’t want to take a bath in that open sewer.”* While Blend examined the bridge for traps, Aeron conducted an assessment of the …

  • Bloody Ogres! Part 6.

    *{color:green}“Anyone still interested in checking out under the bridge before we rest? I’d be happy to climb down the rope and see what’s there.”* Nitram looked around questioningly. *{color:green}”It shouldn’t take too long.”* _Hopefully_ Aeron …

  • Which Rats? Part 1

    *01 Augustus, 508 PE (Year of Storms)* *12:01 pm, Waterday* The group spent around a week and a half resting and recuperating at Tennyson’s Tower. After the initial few days, thoughts turned to how to convert the loot into cash. For a lot of the …

  • Which Rats? Part 2

    Aeron turned over his copy of the blood magic smuggling ledger to Lord Alfred and departed Tennyson’s Tower to return to Aelvinwode. *3 Septimus, 508 PE (Year of Storms) 10:00 am, Moonday* Nitram and Shylent had waited several weeks for Lord Morgan …

  • Which Rats? Part 3

    Before they separated, Aeron cast a spell using a piece of copper wire allowing them to communicate in whispers. Once Aeron was in position in the western room with Nitram he contacted each of the others with the whisper spell to assure they could …

  • Which Rats? Part 4

    14 Septimus, 508 PE (Year of Storms) 7300 pm, Fireday The afternoon passed as the members of the group completed their various tasks. Nitram searched high and low in an attempt to pass rumors to Stan, but eventually had to settle for spreading …

  • Which Rats? Part 5

    *17 Septimus, 508 PE (Year of Storms) 1130 pm, Moonday* The group had arrived across the street from the sewer entrance marked on the map that Blend had acquired. (part at green x) There was no wind, and very little noise, although the SE quarter …

  • Which Rats? Part 6

    *18 Septimus, 508 PE (Year of Storms) 0300 am, Earthday* The fellowship followed the path Sylvia and Julliette had come down back up to Rejo’s main safehouse. Entering through a hole in a backroom floor, they saw Noel sitting casually on an unlocked …

  • Bloody Ogres! Part 7.

    Tuesday, January 22, 2013 9:28:58 AM Aeron retreived his elven blade from the cesspool casting a quick spell to remove the filth from his emerald green robes and boots. He slipped the blade into his back sheath as he motioned in the direction of the …

  • Dangers of the Fire Swamp Part 1

    When Nitram (and Blend if he went also) returned to the Jovial Peryton, he let the others know that Johan had been working with or for Cromag, then asked, What’s the plan now? Trade seems to be open and safer. We can go after the Red Circle Coven in the …

  • Dangers of the Fire Swamp Part 2

    *26 Septimus, 508 PE (Year of Storms) 6 am, Waterday* The sun rose quickly and the party felt refreshed. Durning breakfast Nitram addressed the group, I think we might want to do some scouting of the area around the “veiled” cave. I’d like to see …

  • Dangers of the Fire Swamp Part 3

    Blend scouted ahead further, trying to cover the mouth of the cave while Aeron and Nitram took care of the fire, Wyndall and the baby griffon, keeping to the shadows as much as possible and finding the best place to hide. Nitram wrapped the griffon in …

  • Dangers of the Fire Swamp Part 4

    Needs organizing and formatting 1 OCT/13 SkidAce SkidAce September 13, 2013 Daelin felt much better, having spent the previous day with the Moon Coven along with Shylent and Gravnar. The cold rain wasn’t helping, but there seemed to be no signs of a …

  • A Mighty Ice Fortress Part 1

    Needs organizing and formatting 1 OCT/13 03 Octagon, 508 PE (Year of Storms) 6:00 am, Waterday An unnaturally cold forst had fallen over the course of the night, and the ground glittered with gem like ice crystals as the party mounted their horses …

  • A Mighty Ice Fortress Part 2

    Needs organizing and formatting 21 NOV/13 SkidAce SkidAce November 06, 2013 01 Jannissary (Winter) 509 PE (Year of the Ravens) 0001am, Sunday The lighting of the watchfire had coincided with midnight. The spectacular fireworks show spellbound all …

  • A Mighty Ice Fortress Part 3

    Needs organizing and formatting 22 NOV/13 SkidAce SkidAce November 21, 2013 The group left the walls of the fortress behind, and went forward to investigate the icy storm that seemed to have cut them off from the outside world. The snow was about two …

  • A Mighty Ice Fortress Part 4

    01 Jannissary (Winter) 509 PE (Year of the Ravens) 2pm, Sunday The heat of battle slowly faded and the chilly winter wind began to set in. It was mid afternoon, and most of the goblins had been slain, although several stragglers and those farthest …

  • Fixing the Game




    @Quote: Originally Posted by oxybe@ @...there's a certain point where i have to ask myself "why am i still playing this game that i'm always finding something new to have issue with? why am i spending so much time trying to make …

  • Shadows of the Mercenary Part 1

    02 Jannissary (Winter) 509 PE (Year of the Ravens) 9am, Moonday Around noon a full company of foot soldiers with a squad of cavalry arrived on the outskirts of Fort Farhills. The majority of the soldiers appeared to be humans in black leather or chain …

  • Shadows of the Mercenary Part 2

    It was only a 15 to 20 minute walk to the outskirts of the mercenary camp through fairly open terrain. About halfway there the group heard the sound of horses and saw a scout type character walking in front of a team of four people on horses. The …

  • Shadows of the Mercenary Part 3

    06 Jannissary (Winter) 509 PE (Year of the Ravens) 4pm, Starday The party continued their travels towards Septcygne, perhaps somewhat more apprehensively. Expecting to meet an elven patrol somewhere near the bridge like before, they were surprised …

  • Shadows of the Mercenary Part 4

    SkidAce SkidAce March 16, 2014 Everything seemed ominous as they entered the forest. It quickly became apparent that there was no marching straight towards the ruins. The mercenaries had cut an initial path into the forest, which then split off into dead …

  • Shadows of the Mercenary Part 5

    07 Jannissary (Winter) 509 PE (Year of the Ravens) 5pm, Sunday mmartin_10 mmartin_10 April 01, 2014 Nitram quickly walked over to Aeron, put a hand on his shoulder and said, “Your playing has scared them off. I don’t think they’ll attack us again, …

  • Shadows of the Mercenary Part 6

    ProfessorHill ProfessorHill April 21, 2014 I can’t believe the apprentice skewered the dark elf with his thin blade. There may be more to him than it first appeared. Aeron then whispered to Merchant Blend and Acolyte Rumil, “Merchant Blend, let the …

  • Shadows of the Mercenary Part 7

    Aeron eyed the ritual set up critically. Specifically the glowing bluish/purple orb sitting on the charred remains of an altar table. (Arcana 20) Using Blend’s description of what he had seen, Aeron concluded that the orb was obviously necromantic in …

  • Travel Times (Falconaire)

    Standard days travel is 10 hours. Travel times via trail: |Start|End|Miles|Mounted|On Foot| |Aerie City|Dodge's Fall|23|6.5 hours|10 hours| |Dodge's Fall|(west to) Castrel|38|11 hours|17 hours| |Dodge's Fall|Tennyson's Tower|17|4.5 hours|8 hours| …

  • Cathedral Library

    [[File:338974 | class=media-item-align-center | Cathedral_Library_Aerie_City.jpg]]

  • The Grey Riders

    [[File:345611 | class=media-item-align-right | 320x240px | The_Grey_Riders.png]]



  • Terror Before the Storm Part 1

    Sgt Slickster reported to the group that the meeting hall was prepared with food and a lit fire. On the way to the meeting hall, one of Sgt Slickster’s corporal introduced a plain look man in white and yellow robes to the group. He was introduced as a …

  • Isisre

    [[File:357431 | class=media-item-align-center | isisre_porto-azzurro-elba.jpg]]A riverside town that is considered the gateway to the [[Silver Hills]]. The town has an abnormally large harbor. Isisre is a walled city, and one third of her wall …

  • Shadows of the Mercenary Part 8

    SkidAce May 13, 2014 After departing the area of the ruins the party climbed back over the wall. With the use of the rope, most members eventually made it over fairly uneventfully. When the party stood at the outside base of the wall, Aeron and Nitram …

  • Terror Before the Storm Part 2

    SkidAce SkidAce June 24, 2014 17 Jannissary (Winter) 509 PE (Year of the Ravens) 1245pm, Earthday That morning the herald had tracked down the members of the group that were attending the war council and corralled them to the palace in order to get …

  • Terror Before the Storm Part 3

    xLucix xLucix June 30, 2014 Meanwhile, in a side quest… Frederick was certain that the Book of Kells, that priceless tome of which he had become determined to acquire, was back in that rather unpleasant area where he had ended up joining with the hero/ …

  • Terror Before the Storm Part 4

    AFCop AFCop July 22, 2014 Blend yawned and leaned up against a pillar, waiting to see how all the drama played out. His outward indifference to the unfolding situation was not feigned, however, his posture in no way reflected his willingness and ability …

  • Blood of the Throne Part 1

    16 March (Spring) 509 PE (Year of the Ravens) 7pm, Fireday After spending the evening planning, it appeared that the group had determined to head towards the Silver Hills and investigate the movements and rumors of ogres. There was a choice of …

  • Blood of the Throne Part 2

    The guards looked at Nitram politely as he made his hail. The guard on the right lowered his urgrosh in a ceremonial manner towards Nitram, almost a salute and then spoke. “Sadly, emissary, the Duke is not in residence this fair day. He has traveled …

  • Karnal

    [[File:370509 | class=media-item-align-center | 960x960px | Karnal.jpg]]

  • Feat Images

    Bladesong You've trained in the graceful sword-fighting arts favored by elven fighter-mages. * You gain +1 to Dexterity or Intelligence. * You may treat a longsword as a finesse weapon. * When wielding a longsword in one hand and no weapons or …

  • Blood of the Throne part 3

    xLucix xLucix September 07, 2014 Frederick began to tell stories as they made their way towards the gate, and towards Karnal. He started off with the story about a necromancer by the name of Aiem Nautaveelen, who managed to live in a village for over two …

  • Blood of the Throne part 4

    SkidAce SkidAce September 22, 2014 23 March (Spring) 509 PE (Year of the Ravens) 0800 am, Fireday Steak-and-Eggs.jpgThe other councilors were not available the next morning, only Sabina and Joesius were present at breakfast. There was plenty of eggs …

  • Blood of the Throne part 5

    Nitram didn’t even pause to ask himself why he did that. He just took a couple more steps towards the swirling smoke, thinking of little else than finding ogres. He paused halfway there, shook his head slightly, and seemed to pull himself together. He …

  • Kolizard

    [[File:386071 | class=media-item-align-right| 470x265px | giant_lizard_komodo.jpg]] table{width:400px;border:5px solid sienna;float:right;}. {background-color:AntiqueWhite}. |\6. *{color:sienna; ; font-size:large}Kolizard*| {background-color: …

  • CSS and Tables

    |This|Is|SPARTA!|A|Table| |This|Is|SPARTA!|A|Table| |This|Is|SPARTA!|A|Table| |This|Is|SPARTA!|A|Table| |This|Is|SPARTA!|A|Table| |This|Is|SPARTA!|A|Table|
    (testa). |This|Is|SPARTA!|A|Table| (testa). |This|Is|SPARTA!|A|Table| (testa). | …

  • Blood of the Throne part 6

    SkidAce SkidAce September 26, 2014 A misty fog covered the rocky ground. Far off in the featureless distance, on the edge of sight and out of the corner of your eyes, was a flickering flame like disturbance. The faint, almost inaudible sounds of battle …

  • Domain Template

    |Province|Law|Temples|Guilds|Sources| |Aerie (4/2)|King Kashue (4)|Old Faith (2)|Merchants Guild (2)|Highdruid Glynfar (1)| |||Pantheon (1)|Toreador (1)|Wizard Rashemon (1)| |||Imperial Temple (1)|Clotveil (1)|-| |Gloaming Hills (3/3||||| |Fort …

  • Domain Management

    [[Downtime Activities | Downtime Activities]] [[Ruling a Domain]] [[Domain Warfare]]


    [[Domain Turn Record]]
    !(media-item-align-center){height:108px;width:150px}https://db4sgowjqfwig.cloudfront.net/campaigns/54055/assets/ …

  • Units and Armies

    [[Standard Units]] [[The Fire Brigade]] [[Elven Units]] [[Goblin Units]] [[Ogre Units]]



    [[Unique Units]]

  • The Fire Brigade

    *The Fire Brigade Mercenary Infantry* 17 Standard Squads, 3 Engineer Squad table{width:600px;border:1px solid black;margin-left:0px;}. |\3. The Fire Brigade|\2. Mercenary Infantry|CR 1/8| |\3. _Standard Squad_|Speed 30||| |\3. AC 15 (Studded …

  • Standard Units

    table{width:600px;border:1px solid black;margin-left:0px;}. |\3. Peasant Infantry|\2. Infantry|CR 0| |\3. _Infantry Squad_|Speed 30||| |\3. AC 11 (Padded Armor) |\3. HP: 4 (1d8)| |Str 10 (+ 0)|Dex 10 (+ 0)|Con 10 (+ 0)|Int 10 (+ 0)|Wis 10 (+ 0)|Cha 10 …

  • Goblin Units

    table{width:600px;border:1px solid black;margin-left:0px;}. |\3. Goblin Infantry|\2. Infantry|CR 1/4| |\3. _Standard Squad_|Speed 30||| |\3. AC 15 (Leather/Shield|\3. 7 (2d6)| |Str 8 (- 1)|Dex 14 (+ 2)|Con 10 (+ 0)|Int 9 (- 1)|Wis 8 (- 1)|Cha 10 (+ 0 …

  • Elven Units

    table{width:600px;border:1px solid black;margin-left:0px;}. |\3. Aelvinwode Scouts|\2. Scouts|CR 1/2| |\3. _Elite Squad_|Speed 30||| |\3. AC 13 (Leather Armor) |\3. HP: 16 (3d8 + 3)| |Str 11 (+ 0)|Dex 14 (+ 2)|Con 12 (+ 1)|Int 11 (+ 0)|Wis 13 (+ 1)| …

  • PDF Linking Test Page

    This is a test of the pdf linking Alex has but I can't get to work..../grin.

    Thanks for the assist.

  • Ogre Units

    table{width:600px;border:1px solid black;margin-left:0px;}. |\3. Ogre Brute Infantry|\2. Infantry|CR 2| |\3. _Standard Squad_|Speed 40||| |\3. AC 11 (Hide armor)|\3. HP: 59 (7d10 + 21)| |Str 19 (+ 4)|Dex 8 (- 1)|Con 16 (+ 3)|Int 5 (- 3)|Wis 7 (- 2)| …

  • Unique Units

    table{width:600px;border:1px solid black;margin-left:0px;}. |\3. Harpy Scouts|\2. Airborne |CR 1| |\3. _Standard Squad_|Speed 20, fly 40||| |\3. AC 11|\3. HP: 38 (7d8 + 7)| |Str 12 (+ 1)|Dex 13 (+ 1)|Con 12 (+ 1)|Int 7 (- 2)|Wis 10 (+ 0)|Cha 13 (+ 1)| …

  • Wraith

    [[File:459167 | class=media-item-align-right | 256x287px | wraith_hunter.jpg]]A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. The creature is suffused with negative energy, and its mere passage through …

  • Vision and Visibility

    [[File:466346 | class=media-item-align-center | Scan0a.png]] *{color:sienna}VISIBILITY OUTDOORS* When traveling outdoors, characters can see about 2 miles in any direction on a clear day, or until the point where trees, hills, or other obstructions …

  • Character Flexibility and Rules

    Hiya! Like many...many, things in 5e, it's easy to adjust/fix/change if you have a good DM. What you are asking doesn't take "rules" to do, it takes an imaginative player and an equally imaginative DM. That whole "imagination" thing has been downgraded …

  • Downtime Activities

    [[File:499804 | class=media-item-align-center | 3E_Stronghold_Builder_Guidebook.JPG]] table{width:700px;border:1px solid black;}. |\3. Downtime Activities| |Activity|Cost|Required Training Time| |Gaining Renown|none/varies|current renown x 10 = …

  • Choose Your Adventure A

    *05 Angel, Spring 509 PE (Year of the Ravens) 1200 Waterday* After receiving and considering Blend and Gentry's information/reports, Nitram continued to wait for the clouds and drizzle to disperse. It soon became noon, and most of the clouds remained, …

  • Choose A1

    The clouds did not clear to Nitram's satisfaction until nearly 1400, giving him only about 4 hours to hunt. Once in the air and flying east, Nitram was quickly approached by a group of three harpies, trying to rise above him as they came. [[Choose …

  • Choose A2

    Nitram soon discovered that clouds limited his perceptions and could allow harpies to approach within combat distance if he wasnt careful. *{color:orange}(DC 15 Perception check)* [[Choose A5 | success]] [[Choose A6 | failure]]

  • Choose A5

    Nitram and Serre's keen senses allowed them to get the drop on a group of three harpies. (Attack AC 11, success, kill a harpy. Every 5 points over 11, kill another harpy. Harpies roll + 3 to hit, 6 damage. Each harpy attacks once. Hit either you or …

  • Choose A3

    Nitram and Serre initiated combat with the harpies. *{color:orange}(Attack AC 11, success, kill a harpy. Every 5 points over 11, kill another harpy. Harpies roll + 3 to hit, 6 damage. Each harpy attacks once. Hit either you or Serre your choice. …

  • Choose A4

    Continue to watch harpies. [[Choose Your Adventure A | Return to begining]]

  • Choose A6

    Harpies snuck up on Nitram and Serre! and get the first attack! Harpies roll + 6 to hit, 10 damage. Each harpy attacks once. Hit either you or Serre your choice. Start init with your attack... (Attack AC 11, success, kill a harpy. Every 5 points …

  • Choose Your Adventure B

    Blend had decided to conduct some small raids, and exploit any vulnerabilities he could discover. He determined the best method of approaching the encampment was either through the dark shadowy druas forest, or along the southern edge of the forest, then …

  • Choose B1

    Using the shadows and cover of the trees, Blend made his way to the edge of the forest and began creeping towards the bulk of the ogre forces. Constantly on the lookout for enemy scouts. *{color:orange}(Perception DC 13)* [[Choose B3 | Success]] …

  • Choose B3

    Blend easily spotted a lone worg and its rider perched low on a rock, under a copse of trees, looking in Blend's direction. It was apparent that the duo had not seen Blend yet. [[Choose B5 | Sneak up and attack]] [[Choose B6 | Stealth around]]

  • Choose B4

    Blend had inadvertently alerted a worg and its rider, and was forced to retreat back into the forest. A lot of time was wasted shaking off his foe's keen nose, but Blend was ultimately successful. [[Choose B6 | Go around]]

  • Choose B5

    Blend moved into place to attack. *{color:orange}(Stealth DC 14, success can kill either goblin or worg with SA damage. Failure, normal attack versus AC 13 worg (26 hp) or AC 15 goblin (7 hp). Init order, Blend, Worg, Goblin. Worg Attack: Bite + 5, …

  • Choose B6

    Blend moved his way farther towards the ogre encampment. Blend noted that it would be fairly easy to escort some squads along this route, without sounding any alarms. Barring a random encounter with a worg or a harpy patrol, but so far this path seemed …

  • Choose B2

    Avoiding the forest, Blend moved around its edge and into the hills and the ravines. Blend looked and scouted trying to determine the best ravine and hillside approach that would lead him unseen towards the ogre camp. *{color:orange}(Investigation …

  • Choose B7

    Blend decided to take one of the smaller ravines, and use it as cover, both from the goblin scouts and the harpies. As he moved closer, he thought he saw something odd with the vines and vegetation on either side of the ravine he was working his way …

  • Choose B9

    Blend had spotted a trap, and as a result was easily able to avoid it. He continued his course towards the ogre camp. [[Choose B6 | Continue]]

  • Choose B10

    Blend set off a vine trap, laden with spikes and nooses. He took a small amount of damage *{color:orange}(3d6)* but was mostly just inconvenienced. [[Choose B6 | continue]]

  • A Siege of Ogres Part 1

    SkidAce SkidAce March 06, 2015 Move forward under the guidance of the unusually insistent ranger, the group made the journey across the plains, slowly leaving the geysers and the hot springs behind as they moved eastward. They reached Karnal just after …

  • Realm Management

    h2. Domains Domains represent organized social or political structures and their chain of command. Domains take many forms. A feudal kingdom and its nobles or a church hierarchy and organization. Even a small association of craftsmen who band …

  • Making things Interesting in 5e

    pming pming is offline Registered User Superhero (Lvl 15) Join Date Sep 2006 Location whitehorse, YT, Canada Posts 753 Reviews Read 0 Reviews ø Ignore pming Hiya!

    Originally Posted by Dom de Dom View Post …

  • Blood of the Throne part 7

    kidAce November 08, 2014 The sounds of faint battle continued off in the distance, wafted towards you as if on a gentle wind. Quickly the same wind parted the mists and the group found themselves on a slope, looking down and over a large battlefield full …

  • Blood of the Throne part 8

    Main Adventure Arc Created: November 24, 2014 SkidAce SkidAce November 24, 2014 Resume adventure posting here. mmartin_10 mmartin_10 November 24, 2014 Once free, Nitram assessed Cragthor’s health. Realizing the bruteman was bad off, Nitram …

  • Blood of the Throne part 9

    SkidAce SkidAce December 20, 2014 Nitram heard a slight rattle as Blend closed the door behind him and adjusted the chain. As the ranger moved into the shadows of the darkest part of the unlit room, he felt a warm sense of approval from the sprite. (Dex/ …

  • Blood of the Throne part 10

    ProfessorHill ProfessorHill January 06, 2015 Aeron reached back and threw another lightening sphere at the ogre between Shylent and Lord Nitram. SkidAce SkidAce January 06, 2015 The bolt of flame that originated from Rumil must have taken the ogre …

  • Blood of the Throne part 11

    Blend ran down the tunnel back towards the rest of the group. “Aeron, Rumil, Frederick. Go through the tunnel and meet up with Nitram. Shylent, Cragthor and Vallus. Come with me. The we are assaulting the encampment and finishing this threat once and for …

  • Blood of the Throne part 12

    As he took the jolt from the magical pulse he quickly realized he had been right. His paltry understanding of the magical world – attributed more to his blood and the blessings of Corellon than study – was far below the great sages of his People – and …

  • A Siege of Ogres part 2

    SkidAce SkidAce March 27, 2015 Dawn arose, and the troops moved out. As expected, the elven scouts reported a few goblin scouts watching the area. Some of those were slain, but it could not be guaranteed that work of Farhill’s forces being on the move …

  • A Siege of Ogres part 3

    Nitram took to the air to assist in the scouting. The running engineers soon vanished into the brush. Several hours passed, and both the scouts and Nitram confirmed that the body of the ogres forces were at least a day away. Nitram and Serre soon …

  • A Siege of Ogres part 4

    SkidAce SkidAce May 14, 2015 Battlesystem_Raid_a2.png SkidAce SkidAce May 14, 2015 While waiting and preparing back at the fort, Frederick was amazed to see and hear many of the leaders and managers of the fort were approaching him with updates on …

  • A Siege of Ogres part 5

    xLucix xLucix June 08, 2015 Nice post “I’ll play us a fine song, my friend. Make certain it doesn’t have to be a long one!” Frederick boarded the ship and made his way towards where he thought would best to play/sing from SkidAce SkidAce June …

  • A Siege of Ogres part 6

    xLucix xLucix June 28, 2015 Frederick, feeling that the battle was going almost too easily at this point, kept his task of playing the bagpipes and protecting the ship at the forefront of his mind. Meanwhile, the spell that crackled with power was ready …

  • A Siege of Ogres part 7

    mmartin_10 mmartin_10 September 14, 2015 I’m fine with that. let’s kill some harpies and flying lizards then drop fireballs on the ogres and worgs. xLucix xLucix September 14, 2015 Yay fireballs! SkidAce SkidAce September 14, 2015 Has Blend …

  • A Siege of Ogres part 8

    Farhills_v_Trogdor_a4.png mmartin_10 mmartin_10 October 25, 2015 Skid, did you let Nitram cast hunter’s mark last round (I’m going to act like you did)? I’m reposting. mmartin_10 mmartin_10 October 25, 2015 Seeing that his arrows had no effect …

  • A Siege of Ogres part 9

    villakeep17 villakeep17 November 21, 2015 Noticing that the ogre seemed to be on its last legs, Dast let out a battle cry as he lashed out once more with his three pronged attack. Sword, spear, sword SkidAce SkidAce November 21, 2015 Dast’s sword …

  • The Seradieu

    Long ago (indeterminate time) there was a militant more martial sect of the elven faith, called "The Seradieu" or the "Will of God". The followers of this unique elven faith considered Shevarash and his spouse/sister to be actual deities that would lead, …

  • Header Test

    /HEADERS BOLD/ h5. Test Test h4. Test h3. Test h2. Test h1. Test

  • War and Pieces part 1

    06 Angel, Spring 509 PE (Year of the Ravens) 0600 Thunderday Dawn began to rise the morning after the attack and defeat of Trogdor. The next few days were spent (once again) assessing the damage to the troops and the surrounding area. Lt Gentry’s …

  • War and Pieces part 2

    Rumil, the senior scout squad leaders, and the elven envoy met to sup after a long day of training. They had been encouraging Rumil to take his leave and return to the homeland for a few days now – and their call for this path was not waning with time. …

  • War and Pieces part 3

    Dast spent the next couple of weeks meeting people and exploring the area of the Fort and its surroundings. He continued his efforts to learn of the mercenary group the Grey Riders, bit other than the fact that they had gone to the east into the …

  • War and Pieces part 4

    As Rumil settled in to the mundane life of the keep, he realized he had forgotten to return the extra gold to Nitram. He and a few of his scouts carried the extra gold back to Nitram, hoping it would come in handy in the coming months. Frederick spent …

  • War and Pieces part 5

    Over the course of the next several days, Nitram got cryptic reports from Sohei regarding the difficulties in getting workers to construct a stable, barracks, and tavern in the Fort. It eventually got underway, but with tremendous resistance. The ranger …

  • War and Pieces part 6

    *25 Jenue, Summer 509 PE (Year of the Ravens) 1200 Starday* _two weeks before the summer solstice_
    Logistics and admin had taken up much of the beginning of summer. But the hard work had paid off. There was a stable, and a barracks for the new …

  • Nitram Tam

    Nitram grew up in a small village in Land's Edge, farming and hunting with his parents and younger brother and sister. His father, Casod, was a human mercanary who met his elven mother while on a raiding assignment. After that meeting, his father gave up …

  • Blend

    Kalam Grimm's mother gave birth out of wedlock and her parents forced her to give the baby up for adoption, ashamed at the disgrace she brought upon the family. He was left at a local orphanage where he was named after an infant who had died the week …

  • Daelin Amandil

    Daelin was born to good parents in a peaceful village, and so enjoyed a cheerful childhood.  In his early youth however, his village was struck by a terrible disease killing all who were able to fight against it, including his parents.  Soon after, it was …

  • Bathazaar the Red

    Bathazaar was once a brilliant wizard of renown that was in high demand in many kingdoms for his ability to tap the elemental infernos and slay hordes of enemies. Unfortunately, his arcane incantation went awry while summoning a familiar from the …

  • Shylent

    {background-color:white}. |\6. *{color:sienna; ; font-size:large}Shylent*| {background-color:white}. |\6. _Human Scout_| {background-color:sienna}. |\6. | {background-color:white}. |\6. *{color:sienna}Armor* class 17 (chain shirt & shield)| { …

  • Pax Mortar

    Pax Mortar was a well renowned weaponsmith and he was proud of it. So proud in fact that he created a battleaxe for his son to hunt and kill a bothersome cave giant named Jawilser that had been stealing and killing from the Korsic barbarian villiage near …

  • Roland

    A talented tactician as well as a gifted speaker, Roland is well versed in all the great stories of kingdoms, heroes, and villains of old. He grew up wealthy, but constantly in trouble. He was never short of excuses though, and eventually decided to use …

  • Willem Theoven

    The cresent moon barely hung in the night's sky as Willem returned to his home just inside the wall in the southeast corner of Aerie City. It was a cool night and he was glad to be back in the city. While he does enjoy journeying through the Kingdoms, he …

  • Pete Rejo

    Pete has clawed his way up from the sewers to lead the blackmarket activities in Capone. He makes allot of deals and allot of enemies. He is always looking for an angle. If he can use one enemy against the other...so much the better.

  • Agricola Avitus

    Agricola Avitus grew up in a farming community in southern Falconaire. He was always attuned to the seasons and the growth of the crops. Agricola believes in peace and the enduring balance of nature.

  • "Mad Mike" Hoare

    Mad Mike grew up outside of Aerie City. His father was a paladin that trained him in the art of mounted combat. While he was an exceptional in a joust, he never really took to the devout moral code of the paladin. He decided to set out to earn his fortune …

  • Whiskeyjack

    Whiskeyjack was Thieves' Guild leader Clotveil's right hand man and top assassin. He went missing during an ambush by a secret cabal of mage-assassins during a goods exchange gone bad in Aerie. He is presumed dead, but no body was ever recovered.

  • Aeron the Grey

    *0 Lvl Spells Known:* Mage hand (Trans, 5lbs, 25ft + 5ft/2 CL) Penumbra(Evo, target in shadow,10min/CL) Mending (Trans, 1lb/lvl, repairs d4 HP to object) Haunted Fey Aspect(Ill, 1rd/lvl, DR 1/cold iron) Message (Trans, 1 creature/lvl, 10min/CL, 100ft …

  • Gravnar

    As the third cousin to a chieftain of a small township of dwarves on the fringes of Rivendeep, Gravnar frequently visited the larger towns nearby wielding just enough of his cousin's authority to find audience with the local elders. He fancied himself a …

  • Trepas the Black

    Grown up in Aelvinwode from well connected wizard parents, Trepas has enjoyed a life of privilege and opportunity. His exceptional intelligence, outgoing personality, and series of successful explorations into Spider Bramble ruins have allowed him to …

  • Syn’thizalar the White

    Syn’thizalar the White sits as the High Wizard to the Bonne Ecole, a wizard academy dedicated to altruistic arcane arts. The Bonne Ecole is experiencing a shortage in apprentices from losses to patrols of the Spider Bramble border, as well as, …

  • Solde the Grey

    High Wizard Solde the Grey is known for his rapid manufacture of arcane items to supply the Aelvinwode military patrols. He is widely known as an exacting and strict leader of the Neutre Ecole "Grey School". His high standards have disuaded many young …

  • Chiromancien

    Chiromancien is the slightly overweight proprietor of the Three Crowns inn and tavern. He dresses in stereotypical wizard dress (ie blue robes with yellow stars and moons with a rediculously point hat of the same material). The library of the inn …

  • Sung

    Work a definitive work on swordsmanship and meditation called the "Song of Sung"

  • Lithaldoren Moonsnow

    Lithaldoren was born into wealth, the middle son of an elf-lord of the north. He displayed an aptitude for the intellectual and so was educated in the arcane arts. When he wasn't in school or studying, Lithaldoren would go down to training grounds to …

  • Rúmil Celebrindal

    Rúmil Celebrindal, born to Ireth, in the Kingdom of Aelvinwode, on the outskirts of the city Septcygne, never knew his father. It is said amongst the Eladrin, that a child without a father is doomed to a long, hard existence. On rare occasion, however, …

  • Cragthor

    {background-color:white}. |\6. *{color:sienna; ; font-size:large}Cragthor*| {background-color:white}. |\6. _Bruteman mercenary_| {background-color:sienna}. |\6. | {background-color:white}. |\6. *{color:sienna}Armor class* 15, 17 (shield)| {background- …

  • Gardef Dain'Deren

    Gardef grew up in the hills between Rivendeep and Aelvinwode, but always seemed to prefer being outdoors among the trees and grasses. This tended to isolate him from his peers, who spent their time mining. He found solace in speaking to the god Diancecht …

  • Nitram Tam (new)

    Nitram grew up in a small village in Land’s Edge, farming and hunting with his parents and younger brother and sister. His father, Casod, was a human mercanary who met his elven mother while on a raiding assignment. After that meeting, his father gave up …

  • Puck the Magnificent

    [[File:642388 | class=media-item-align-center | Faerie_Dragon.png]] Puck's unique nature shows in his enhanced ability to cast _Minor Illusions_, with the Faerie Dragon somehow being able to cast them at will. He currently wears a "necklace of …