Aeron the Grey

This well dressed elf in a gray cloak and robe armed with an elven blade and ornately carved long bow. He seems to carry the weight of the realms on his shoulders.


Transmutor +2 Physical Enhancement is typically put in DEX.
Blood Magic +2 (due to research in Rashemon’s Tower)

Researching spells now:
Badger Ferocity
Named Bullet

Researching spells for near future

Magic Items researching now:
Advanced Homunuculus
Bladed Belt
Dream Journal of the Pallid Seer
Amulet Of Natural Armor +5

Magic Items researching in near future:
Bracers Of Armor +8
Snakeskin Tunic
Headband Of Aerial Agility +6
Bracers Of Archery, Greater
Bag of Holding, Minor

Magic Item Research in far future:
Ioun Stone, scarlet and blue sphere
Ioun Torch
Robe Of Runes
Mask Of The Skull
Bookplate Of Recall
Robe Of The Archmagi


0 Lvl Spells Known:
Mage hand (Trans, 5lbs, 25ft + 5ft/2 CL)
Penumbra(Evo, target in shadow,10min/CL)
Mending (Trans, 1lb/lvl, repairs d4 HP to object)
Haunted Fey Aspect(Ill, 1rd/lvl, DR 1/cold iron)
Message (Trans, 1 creature/lvl, 10min/CL, 100ft + 10ft/CL)
Ghost Sound(Ill, 1rd/lvl, create sound 4 people/CL)
Open/close(Trans, 30lbs, 25ft + 5ft/2 CL)
Breeze(Evo, 1hr, create lt wind and + 2 ST vs heat/breath wpn/vapors/gases, 25ft + 5ft/2 CL)
Drench(Conj, one object/creature Large or less, 1Dmg nonleathal, 25ft + 5ft/2 CL)
Sharpen Arrow(Trans, + 1 Dam until shot, 3 arrows/CL)

1st Lvl Spells Known:
Gravity Bow(Trans, arrows do 2d8 Dam,1min/CL)
Hypnotism(Ench, 2d4 HD,+ 2react/suggestion,25ft + 5ft/2CL)
Mage Armor(Conj, + 4 AC, 1hr/CL)
Abundant Ammunition(Trans, 1min/CL, replaces ammunition from previous round, spells cast on container affect all ammunition)
Crafter’s Fortune(Trans, + 5 Craft, 1day/CL)
Magic Wpn(Trans, + 1 Att/Dmg, 1min/CL)
Alchemical Tinkering(Trans, transform one item to another of same or lesser cost, 1min/CL)
Sleep(Ench, 4 HD,100ft + 10ft/CL)
Unseen Servant(Conj, 20lb/100lb,1hr/CL)
Burning Hands (Evo, d4 Dmg/CL and catch fire, 15 ft)
Cause Fear (Necro, l creature w/5HD frightened d4 rnds and shaken 1 rnd, 25ft + 5ft/2CL)
Detect Corruption
Keep Watch (Ench, no sleep, 1 creature/2 CL, touch)

2nd Lvl Spells Known:
Ricochet Shot (Evo, richochet projectile hit, 1 projectile/3 CL)
Arrow Eruption (Conj, duplicates killing arrow in previous rnd and launch at enemy w/in 30ft of corpse, 1 creature/CL, 400ft + 40ft/CL)
Locate Object(Div, sense direction of object, 1min/CL, 400ft + 40ft/CL)
Cat’s Grace (Trans, + 4 enhancement bonus to Dexterity)
Fox’s Cunning (Trans, + 4 enhancement bonus to Intelligence)
Knock (Trans, opens stuck/barred/locked door/box/chest, CL + 10 vs lock DC, 100ft + 10ft/CL)
Command Undead (Necr, intelligent: opposed Cha check, WILL ST…neither for unintelligent, 1 creature, 1 day/CL, 25ft+5ft/2CL)
Create Treasure Map (Div, 1 hr cast, reveals locations of valuables creature knew about, touch, 100GP)
Continual Flame (Evo, 50GP ruby dust, permanent heatless flame)
Carry Companion
Make Whole

3rd Lvl Spells Known:
Haste(Trans, + 1 Hit, + 1 AC, + 1 Reflex, + 30 ft to move, + 1 Attack, 1rd/CL, 1target/CL, all within 30 ft)
Fireball(Evo, d6/CL within 20ft radius)
Fly(Trans, fly 60ft, 1min/CL)
Dispel Magic
Keen Edge
Badger Ferocity
Named Bullet

Aeron Shandra grew up in the elven kingdom of Aelvinwode near the city of Deepgrove. He showed great affinity for magic and was classically trained in magic and alchemy. His family arranged for an apprenticeship with the High Wizard Rashemon in the neighboring city-state of Falconaire. As a junior apprentice Aeron has been assigned to a border outpost of Falconaire and is kept busy scribing scrolls and mixing Greek Fire for the armory.

His incredibly sharp intellect was finally noticed after months of toil in the tower laboratories. Aeron was promoted to Senior Apprentice by High Wizard Rashemon and sent as the arcane advisor to a small group of elves and humans investigating blood magic proliferation in Falconaire. The party successfully returned after finding and destroying a fallen star that was being used to create blood magic items.

In the course of discovering the local source of blood magic corruption, Aeron became increasingly suspicious of one of the party members. He shared his suspicions privately with the wizard tower’s leadership but there were larger issues for their attention. Falconaire’s borders were being tested by invaders from the east, Aeron left immediately to meet with the leadership in Aelvinwode and discuss the possibility of another wizard tower to be constructed on the southeast border of Falconaire to control enemy movements into the Gloaming Hills.

Aeron’s meetings with the royal advisors in Aelvinwode made great progress, but there were many details that where still unresolved. His experiences with these weighty concerns of Falconaire and Aelvinwode were changing his perspective on how to solve such delicate issues. A pragmatic approach was necessary to make quick progress in this dangerous time. Aeron had his clothes dyed a slate gray, the color of elvish druids in Glenfar, to signify his transition to a more balanced philosophy.

Aeron rapidly constructed a wizards tower and outpost on the Falconaire Aelvinwode border and was given 3 apprentices from Aelvinwode. The outpost was named Farhills.

Aeron the Grey

Unconquered Kingdoms ProfessorHill