Shylent

Description:

Shylent was assigned to the guard/militia at Tennyson’s Tower as a scout and warrior. She is currently assisting a special group from the tower investigating ogres and blood magic.

Languages: Trade Tongue, Korsic.

Carved quartz ring with seagulls (60gp) (Shylent)
Bear skin blanket (100gp) (Shylent)

Bio:
Shylent
Human Scout
Armor class 17 (chain shirt & shield)
Hit points 36 (4d10 + 8)
Speed 30 feet
STR DEX CON INT WIS CHA
12 (+ 1) 14 (+ 2) 15 (+ 2) 8 (- 1) 15 (+ 2) 10 (0)
Saving throws Strength + 3, Constitution + 4
Skills Athletics + 3, Intimidation + 2, Perception + 4, Survival + 4
Senses passive Perception 12
Languages Trade Tongue, Korsic
Challenge/Level 04 Fighter (Champion)
Actions
Longsword. Melee weapon attack: + 3 to hit, reach 5 feet, one target. Hit: x (1d8 + 1 slashing damage)
Shortsword. Melee weapon attack: + 3 to hit, reach 5 feet, one target. Hit: x (1d6 + 1 slashing damage)
NA. Ranged weapon attack: + x to hit, range xx ft/ xx ft, one target. Hit: x (xdx + x slashing damage)
Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Second Wind, Action Surge, Improved Critical, Mounted Combatant
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Cards, Vehicles (land)
Equipment
Mercenary short sword (well cared for w/sheath)

Shylent

Unconquered Kingdoms SkidAce