When gently tossed into the air, the amber sphere creates a Protection from Evil 15 foot radius affect centered on the wielder. (CL: 10)
The effect does not move, but the sphere can be retrieved and reactivated again in a different location. The sphere can provide this effect for a total of 10 rounds per day, in any combination of rounds desired.
While in operation, the amber sphere gives off a faint golden glow, denoting the radius of the effect. The sphere can be grasped or netted and has stats similar to an ioun stone while in use.
The amber ball had curved lines etched into its surface, with lightly engraved runes, nearly worn off from age, carved in between the lines. It gave off an aura of Abjuration and felt very light in Aeron’s hand compared to it’s size (that of a small apple).