A Siege of Ogres part 5

xLucix xLucix June 08, 2015
Nice post

“I’ll play us a fine song, my friend. Make certain it doesn’t have to be a long one!”

Frederick boarded the ship and made his way towards where he thought would best to play/sing from

SkidAce SkidAce June 09, 2015
(Thats a lot to digest and arbitrate Leggs, seems like a reasonable plan though. Some events are occurring as we speak, so I will order things as logically as I can, and you may adjust on your init as you see fit. To all; we are entering the BATTLESYSTEM PHASE, but your characters and some others (ship, certain ogres) can be solos and could have their own init (remember this is not as safe as being attached to a unit, but does give more flexibility).

(I have decided, in order to met the intent of the battle, that the Lioszephyr as directed by Aeron (light, fireworks, etc. will at least for this night, will provide enough light to illuminate a radius below them on the ground. And some of the approaching air space around them. Don’t kill me with exact details however, I will do the best I can. As requested, this will likely draw attention to the ship, at which point you may continue your COA, or modify as you see fit. Fair enough?)

SkidAce SkidAce June 09, 2015
As Frederick boarded the ship, he could tell that his efforts and those of Aeron to bolster the morale and explain the perfidy of the ogres had been successful. Eyes were uplifted, and spears were held straight. The Lightwind began to light up in preparation for its mission from the efforts of the engineers, much like for an initial sea voyage, showing off its grandeur and glory.

Blofeld and “Ol’ One Eye” gaped at Aeron for a moment, then One Eye snickered and crept off to secure the boat and the engineers. Blofeld checked his pockets to ensure he had some grenados, and a couple fell out and began rolling across the deck until one of the other engineers could grab them and return them to Blofeld.

Frederick was aboard and the Lioszephyr cast off, making its way up and over the battlefield. As the light from the ship illuminated the area, a massive ogre siege engine could be seen rapidly approaching the main gate, supported by several goblin archer units.

(Standby for init order and some setup actions)

(Leggs, please note, there are no elven archers on the ship, Rumil has them on the walls, which could prove beneficial if the ship highlights any units as it moves off.)

AFCop AFCop June 09, 2015
Blend will use the distraction to take the peasant scouts out of the keep by the most stealthy and tactical way he can determine.

SkidAce SkidAce June 09, 2015
(Noted James, just processed map, will add your guys position tonight)

With the sudden illumination flooding the area, the ogres carrying the siege equipment let out a gutteral roar, and redoubled their efforts to reach the gate. The siege engine they were carrying was a huge log ram, reinforced with cold iron bands and burnt symbols. The ram was carried by a huge frame covered by wood planks on both the sides and the top. providing almost impenetrable cover for the ogres, who carried the frame from the inside.

The elven scouts were the only units alert and ready enough to attempt to intervene before the ogres carrying the ram would be able to reach the gate. The goblins were not far behind, but the crossbow men and the forces on the Lioszephyr looked to be able to react as the goblins charged forward, many of them carrying scaling ladders.

Round 1

Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01a.png

AFCop AFCop June 09, 2015
So what I see here is ten stands of goblin infantry with scaling ladders (Red stand with X and arrow symbol) and one ogre ram engine (red dot).

xLucix xLucix June 10, 2015
Slickters infantry remained on guard, and waited for any developments

SkidAce SkidAce June 10, 2015
Blend and the peasant scouts had moved out of the fort, stealthily and quietly just before the ogress had taunted Nitram at the front gate. Blend gave directions to Cragthor and the scouts, while he headed off solo to scout potential areas of interest.

Cragthor and the scouts slowly searched the brush filled but mainly open terrain south of the castle (E3) and began to move their way to the south east (E4). They cleared the clumps of trees prior to moving on, and encountered one bugbear, which they quickly and quietly managed to slay. The bugbear had a viewing glass in his pack, and was armed with a shortsword and metal claws on his left hand. The group made it to the next search area without further incident. (E4)

Blend managed to carefully scout to the south and the west, before heading north parallel to the fort. (E2, D2) While Blend was clearing the grove of trees closest to the west side of the fort, he found several harpy feathers on the ground under the trees. While it didn’t appear that anything or anyone was still there, Blend thought he heard the sound of a wagon wheel squeaking to the west, in the vicinity of the road and far treeline.

(Blend can scout 1 box per battle round, Cragthor and scouts take two rounds.)

Round 1

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_OV01a.png

SkidAce SkidAce June 10, 2015
(Someone designate actions/fire for Rumil’s scouts please.)

AFCop AFCop June 10, 2015
Scouts will open fire at goblin infantry at AN59, AP59 and AT59.

AFCop AFCop June 10, 2015
The others will continue to observe their fields of fire.

AFCop AFCop June 10, 2015
Blend used his sending stone to relay a message to Nitram. “Something approaches the keep from the west along the road. Sounds like wagon wheels. I’m going to get a closer look. Have the men ready, but tell them not to look TOO ready.” He then left the copse of trees and silently made his way west, skirting the road to the north to make for the treeline.

AFCop AFCop June 10, 2015
Next destination for Cragthor and the scouts are squares F3 and F4 in that order.

SkidAce SkidAce June 10, 2015
Takes them a battle round to move AND one to search a square. Blend can do it in one round. Monk speed darkvision ftw!

Sent from my Verizon Wireless 4G LTE smartphone

—— Original message ——
From: AFCop <145d8dbab104d1616308d8aeffba9e21fb5b2bf9@appmail.obsidianportal.com>
Date:06/10/2015 12:05 PM (GMT-05:00)
To: SkidAce@hotmail.com
Subject: [Unconquered Kingdoms] Forum topic updated ‘Main Adventure Arc’

SkidAce SkidAce June 10, 2015
(Elven Scouts getting two bow attacks is just layin waste to shit…somebody better remember to thank the Queen)

SkidAce SkidAce June 10, 2015
Following Rumil’s encouragement, the normally calm elves took great pride and attacked the approaching goblins with spirited fervor! As the arrows rained down upon the hapless goblins, the vile creatures squealed and cursed as their brethren were decimated. One entire squad fell before the deadly arrows, while two others were severely wounded and bloodied.

Round 1

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01b.png

SkidAce SkidAce June 10, 2015
Faintly, for a moment, Blend though he could hear the squeals and cursing of battle behind him coming from the area of the fort. Assuming his message had gotten through to Nitram, he continued his scouting. Blend made it safely to a covered spot in the treeline from which to observe the road. (D1)

Soon enough his suspicions were confirmed. Although it appeared that the goblins had oiled their squeaky wheels, blend was close enough to hear the faint trundle of wheels. While Blend could not currently see details, he did determine that the object was some type of siege engine, and appeared to be a tower that troops could use to safely climb up and out onto the walls of Farhills.

Blend suddenly realized he was in a precarious position, as he noticed a unit of goblin worg riders escorting the siege engine.

Cragthor and the peasant scouts managed to search the nearby area southeast of the fort, and located nothing and no one. The between the fort and the rocky hills appeared to be empty. (E4)

the_app the_app June 11, 2015
Sorry for lack of inputs fellas. Family issues overwhelming me.

Rumil watched as his brothers laid waste to the foul beasts that dared to threaten the balance. While his people respected all life…he found that he took certain joy in watching these creatures fall at the hands of elven arrows. Quick, painless, precise.

As he watched the approaching war machine, he knew what he had to do…arrows could not pierce, but by Corellon’s grace, Rumil’s blood boiled with the answer. As soon as they were near, but not quite in position, he would unleash the fire that burned within and pour it forth to consume the would be attackers. Fireball aimed just in front of siege weapon to ensure explosion occurs inside.

mmartin_10 mmartin_10 June 11, 2015
peer pressure victimization
Nitram reached into a pocket and carefully pulled out an assortment of seven small thorns and sharpened sticks. Focusing his attention on the battering ram, he asked for Rillifane’s help in slowing its advance. Almost immediately, the ground in front of the ogres and the goblins to their south became overrun with thorny vines and small spiked bushes. cast spike growth at the intersection of AQ-AR 57-58. 20’ radius, 2d4 damage for every 5’ of travel, difficult terrain, 10 min duration
Nitram smiled, hoping that would slow down the ram and hinder the goblin ladders at least a little. Heeding Blend’s warning, he urged Serre to the air and flew to the west side of the keep to see what was approaching.. left AS56 (for convenience) and flew to the top of the 4-story central tower (assuming AQ43?) Once there, he quietly encouraged the troops on the west wall to prepare themselves.

AFCop AFCop June 11, 2015
Why not cast spike growth in front of the ogre ram engine?

AFCop AFCop June 11, 2015
“Siege tower approaching from the west, along with worg riders,” Blend whispered as he looked for an advantageous location, perhaps a tall tree, that would keep him away from the worgs while still being able to access the tower.

SkidAce SkidAce June 11, 2015
(Acting as if Rumil had HELD an action)

Rumil unleashed the flames within his blood and soul and cast them down into the path of the ogre ram. The covering structure of the ram took the brunt of the heat and flames, but Rumil’s targeting allowed much of the fire to seep within. The ogres inside could be heard swearing, and redoubled their efforts to reach the wall. The covering of the ram was singed and still drifting sparks, but mostly unharmed. The goblin unit to the south of the ram was totally and completely incinerated, nothing remained but ash shadows that slowly fell to the ground.
(Dex Save DC 14 for half, ram took 30 damage, ogres took 15.)

SkidAce SkidAce June 11, 2015
Nitram’s spell took affect upon the ground in front of the ogres, but there was not much they could do about it. Pressing forward, the defenders upon the walls could hear the growls and curses of the ogres as they struggled mightily towards the keep. The ogre unit was severely bloodied, but eventually made to the gate, where the covering of the ram would provide them protection from any further attacks as they operated the engine. (16d4, 34 damage to ogres, shielding provides total cover from above)

There was a grunting, the sound of sinewy ropes being twisted, and the rhythmic chanting of the ogre siege team as they pulled back upon the ram and released it against the gates of the keep with a resounding BOOOOM.
(19 out of 100 damage to gate)

Those within the keep who had been unaware of the ram’s approach were visibly startled and shaken by the sound from the assault as it reverberated within the courtyard.

SkidAce SkidAce June 11, 2015
Blend/Scout already used their init, here is rp and info, all siege engines move at the same time)

Blend could easily scale any of the trees in the area, and felt confident in being quiet as he did so. There were trees clse enough to the road that he would be able to make out details as the entourage went by, but would be to far to jump or leap onto the tower. As the wagon trundled by, he could see that it was accompanied by three squads of worg riders, and at least five squads of ogres, not a small force.

Round 1

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01c.png

AFCop AFCop June 12, 2015
“Five squads of ogres and three squads of worg riders accompanying the siege tower from the west,” Blend sent to Nitram. Blend observed the force from his perch in the tree as it made its along the road. When the tower was at its closest point, Blend focused and reached out to the shadows, somehow knowing that they would answer him. Perhaps its was his close brush with death that allowed him to do so. or perhaps it was something else. Blend merged with the shadows and concentrated on the top of the tower…

AFCop AFCop June 12, 2015
Jonas gave a start at the pounding on the gate and saw the same reaction from his men in the courtyard. “Stand fast men! Screw your courage to the sticking place! Just a few ogres and goblins coming through the gates, and we’ve dealt with their kind before!” Jonas gave a signal to his men up on the battlements to let them know it was time to be generous with their crossbow bolts and let loose the burning oil.

AK56 fire on AN59, AO56 fire on AO59, AQ56 drop oil and light it on ogres, AR56 fire on AS59, AV56 fire on AT59.

SkidAce SkidAce June 12, 2015
The crossbow bolts shot into the ranks of the goblins. The goblins to the north of the ram were able to get their shields up in time, and the bolts were mainly ineffectual. (Att 13, 12, misses)

The covering of the siege engine deflected the burning oil, but suffered a lot of damage (18 fire damage) as a result, and was starting to look as if it would burst into flames at any moment. Another attack with burning oil like that, and the ogres would have lost the bulk of their cover. (full cover to half)

The crossbow men to the south of the gate were able to fire before the goblins could adjust, and their bolts slew the two units, felling goblins left and right. (Att 17 damage 8, Att 15 damage 7)

Blofeld’s engineers dropped their incendiaries down from the deck of the Lioszephy and greatly wounded the exposed goblin unit. One ballista was fired at the siege engine, but missed it mark, while another shot into the uninjured goblin unit, piercing several goblins and sending shrapnel though the ranks.

(someone direct the War Golems, after that its goblins, THEN the remaining forces before round 2. IMPORTANT….remember that casualties still get their actions, as combat is simultaneous)

Round 1

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr* 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01d.png

AFCop AFCop June 12, 2015
War golems should hold fast.

ProfessorHill ProfessorHill June 12, 2015
Aeron called out to Blofeld, “Concentrate that ballista fire on the seige ram!”
Aeron raised the Carnivax Staff over the port side of the Lioszephyr and scribing a circle in the air tapped into the elemental plane of fire. A fiery ember streaked out from the center of the circle and exploded in a ball of fire over the siege ram. The Lioszephyr lumbered on out to longbow range and then turned hard to port and began its counter clockwise orbit of Farhills.

SkidAce SkidAce June 13, 2015
Even as they were decimated by fire and arrows, the goblins returned fire in a valiant, albeit for some of them, doomed effort. They focused their fire on the elven archers and the crossbow men situated near the gate, hoping to draw some pressure off of the ogres and the siege engine. The crenelations of the keep, most assiduously developed by Aeron, provided cover for the defenders, and protected some of them from the massed archery fire of the goblins. The crossbow men bore the brunt of the assault, as only one elven unit was unfortunate enough to be hit by arrows.

The remaining ballista fired at the siege engine but the bolt bounced off the wood and tarp ceiling protecting the engine. (Att 10) Aeron’s fireball however directly impacted the roof of the siefe engine, and blasted bit and pievces of it asunder, exposing some of the ogres underneath. {color:orange} Damage 30, ogres now only have half cover and can be targeted directly)

The Lioszephy moved out under the direction of Aeron, who manned the helm after launching the fireball attack. The ship picked up speed and made it to longbow range from the fort in mere minutes. Along the way, several more goblin squads were exposed temporarily by the light given off by the engineers. (dark gray cannot be seen after the passing of the ship)

(Frederick’s Turn}

Round 1

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr* 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1 and 2 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01e.png

Farhills_Battle_01e2.png

mmartin_10 mmartin_10 June 13, 2015
Agree, Gweed. I forgot there was already infantry guarding the gate.

xLucix xLucix June 13, 2015
Frederick, not having any immediate targets for either his song or his magics, kept his voice limber with a plethora of wartime diddies and a song about hedgehogs. He kept himself prepared to aid the ship however necessary.

SkidAce SkidAce June 14, 2015
(forgot to move the goblin/ogre units that were still alive, fixing that)

Most of the goblins continued to return fire as they moved forward, while those in the lead, brought the scaling ladders to bear on the wall in preparation for the assault. (used move to get there at the BOTTOM of the wall, can’t attempt climb until next round, they are assaulting the low wall sections adjacent to them. They are not adjacent to wall defenders except for the ladders (str vs str to dislodge))

Another goblin unit (#3) came out of the darkness and fired their shortbows at the defenders covered by the wall. A squad of Toreador crossbowman were caught off guard by the advance, and suffered substantial casualties.

The lightning that had flashed on and off ominously all evening began to concentrate in a point near the northeastern wall of the fort. One hundred feet in the air harpies, back lit by flashes of lightning, could barely be seen circling in a tight spiral of three groups of three. (edge of vision, even for elves, disadvantage to perception checks to see) Above the harpies a dark swirling storm mass began to coalesce and flicker with dangerous lightning. The harpies let loose a piercing shriek, and a massive lightning bolt shot down to the battlement, obliterating a squad of elven scouts.

Round 1

(Gentry and Toreador units, then top of the line, round 2)

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr* 15 solo (ballistas and movement)
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3 12 regiment/march
Aeron 10 solo
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_01e3.png

SkidAce SkidAce June 14, 2015
Farhills_Battle_01e4.png

mmartin_10 mmartin_10 June 14, 2015
Only Blend can see the siege tower and accompanying forces, right?

SkidAce SkidAce June 14, 2015
Correct.

Sent from my Verizon Wireless 4G LTE smartphone

—— Original message ——
From: mmartin_10 <8df43a3fc42758627d6c9c958428fd92213c9993@appmail.obsidianportal.com>
Date:06/14/2015 10:04 PM (GMT-05:00)
To: SkidAce@hotmail.com
Subject: [Unconquered Kingdoms] Forum topic updated ‘Main Adventure Arc’

mmartin_10 mmartin_10 June 15, 2015
“Ready your men, Gentry. Ogres are approaching from the west,” Nitram warned. The lieutenant barked out several orders and his units were seen moving across the battlements. shifting the 8 western stands to take positions at column 43, rows AM, AN, AO, AR, AS, AT, AV; and AV46 stays put

A cry was heard from somewhere near the east wall, “Ladders on the east wall!” Lt. Gentry cursed quietly and looked in that direction. He quickly ordered his last two stands to assist. the two stands on the admin building move to AT54 & AU54

Out of the corner of his eye, Nitram saw the bolt of lightning and felt it hit the fort. He turned to see its effect and was momentarily blinded by the flash. He flew towards the elven stand approximately 30’ above the walls to check on their status. His heart dropped at the loss of an entire elven stand. He looked around to see if he could determine the cause. “We need to find that shaman! Where are our magic users?”
If he perceives the harpies, he will fire at them, otherwise, he’ll fire at the ogres
Remembering the stones, he messaged Blend, “Blend, we need to find that shaman. His lightning just took out an entire group of elves. We have no defense against it until we find him.”

AFCop AFCop June 15, 2015
The Toreador infantry was quick to react to the ladders, moving forward and attempting to dislodge them.

AC54 move to AC 55 and dislodge, AM55, AN55, AS55, AT55 dislodge.

AFCop AFCop June 15, 2015
The elven scouts on the north wall saw their companions obliterated in a flash of light and ozone. Yet they were undeterred as they moved forward to take their place on the assaulted battlement. The other scouts continued their deadly barrage of arrows.

AK48 move as far as possible toward AK55 and fire on harpies if possible, AP55 fire on ogres, AU55 fire on AU59.

AFCop AFCop June 15, 2015
“I’m riding the ogre siege tower right now. Blend assessed his options. He decide to light the tower on fire using his firebombs and shadow step back into the trees. He continued to step from shadow to shadow until he was back up on the keeps walls, whispering to Nitram to let the men know of his approach.

SkidAce SkidAce June 15, 2015
(You have three pairs of stones. Technically, that gives you three messages. Since you may not have read that detail on the Sending Stones item entry, I will allow you to have two messages left. Generous and kind is your DM in such matters)

SkidAce SkidAce June 15, 2015
Gentry and Nitram quickly divided the available troops to prepare for the assault that looked as if it was going to happen from two directions. The men moved into position with hearty cheers and stern resolve.

The Toreador infantry moved cautiously past the remains of the elven scout squad, taking up a position to repel the scaling ladders. Using their strength and leverage, the northernmost squad (dubiously named the Vanguard) pried the ladders away from the surprised goblins, fling goblins to the ground and pulling the ladders over to their side. (Str crit!) Their brethren next to them were also successful, and pushed the scaling ladders of the goblin unit adjacent to their position from off the wall, forcing the goblins to have to try again. (Using Str vs Str checks) On the south side of the gate, one of the Toreador units couldn’t dislodge the goblins, who had their ladders firmly planted and troops scaling the walls. The other unit did manage to dislodge the ladders. (AS 56 goblin unit has secured their ladders)

SkidAce SkidAce June 15, 2015
The elven scouts rushed along the wall to the east, seeking to a reply to the lightning of the vile harpies. Even with their keen eyesight, the exact location of the “harpy spiral” was uncertain. (Perception check 8, disadvantage to attacks) Nonetheless, the scouts fired two volleys of arrows at the dimly seen creatures. Shrieks were heard as some of the arrows miraculously found their targets. (Att 19/8 miss, Att 14/11 hit, damage 10)

The scouts over the gate were encouraged by the shambles that remained of the ogre’s cover (partial cover only) and fired expertly through the gaps, slaying all but a few of the ogres, who continued to attempt to work the siege engine. The scouts near Belcadiz tower almost casually obliterated the goblin unit on the far right flank.

SkidAce SkidAce June 15, 2015
(remember Cragthor has no way of relaying this info)

It was at the edge of the rough terrain to the south east that Cragthor and the peasant scouts observed goblins in the distance. Cragthor thought he heard the sounds of siege engines such as catapults being wound back, and considered moving closer to determine what forces were there, behind the rocks.

SkidAce SkidAce June 15, 2015
Blend noticed that several worgs were acting anxious, almost as if they detected him on top of the siege tower. He also noticed the the siege tower was moving forward of its own volition, its power source unknown. Blend quickly decided to toss several of the incendiary devices he had, both standard burning flasks, and a few strange looking things that he had acquired from Bloefeld into one of the few windows of the tower, then shadow stepped away. As he moved off, he initially heard the slow crackle of flames, and the tower stopped moving. There was la large explosion, and a burst of flame that could be seen all the way back to Farhills. The distraction allowed Blend to evade the suspicious noses of the worgs, and he mystically traveled back to Farhills, where he casually stepped out of a shadow next to Serre and Nitram, slightly startling the griffon until it recognized Blend’s smell. It did continue to glance at him with irritation occasionally.

SkidAce SkidAce June 15, 2015

Round 2

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher/already went
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Lioszephyr* 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skiirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02a.png

xLucix xLucix June 15, 2015
Slicksters men remained in their defensive position, listening to the sounds of battle outside the fort

AFCop AFCop June 15, 2015
Can we get a little icon or designator that lets us know which ladders are still secured?

Nevermind…

AFCop AFCop June 15, 2015
Even under constant barrage from goblin archery, and suffering staggering casualties, the Toreador crossbowmen launched another volley.

AK56 fire at harpies, AO56 fire on AN59, AQ56 fire at ogres, AR56 fire on AS59, AV56 fire on AS56.

AFCop AFCop June 15, 2015
Can the med. infantry units thta aren’t engaged with goblins (AO and AR55) do anything to help out like provide cover for the crosbow guys?

SkidAce SkidAce June 17, 2015
Nitram and Serre flew over the elven scouts that were attempting to fire their bows at the harpy spiral. Nitram’s keen eye was able to determine the general location of the harpies as they flew over the battlements. (Perception 16, normal attack) He fired his bow at the screeching mass several times, causing multiple harpies to fall from the sky. (Att 19, damage 12) Although great damage had been done to the harpies, they were still swirling and potentially capable of more lightning bolts.

SkidAce SkidAce June 17, 2015
Again there was a grunting, this time with an under current of pain and panic, and the sound of sinewy ropes being twisted, and ram hit the gates again resounding BOOOOM. (29, 48 out of 100 damage to gate)

SkidAce SkidAce June 17, 2015
Cursed by the darkness, the Toreador crossbow attempted to help fell the vile harpies, but were unable to cause any appreciable damage. (Perception 13, disadvantage to attack, Att 14, 9, miss)

Other crossbow squads had better luck, firing at the goblins that had encroached upon the light surrounding the fort walls. The xbow unit north of the cut nearly cut down an entire squad of goblins with their volley of fire. (Att 14, 6 damage) Those Toreadorans over the main gate used the destruction of the siege engine’s cover to rain deadly bolts upon the few remaining ogres, slaying the few that remained to operate the engine. The last unit of crossbowman, situated high upon Belcadiz tower, fired at the goblins that were assaulting up the walls. The greatly weakened goblin unit fought viciously with the defenders atop the wall, but the crossbows wrought a deadly blow.

SkidAce SkidAce June 17, 2015
(AS 56 goblin ladders still in place)

It appeared, that as usual, Aeron’s plan had worked. As the Lioszephyr turned towards the north, a unit of harpies descended from out of the darkness and flung their javelins at the engineers and crew exposed upon the deck. Most of the weapons missed their mark or thudded harmlessly upon the deck of the ship, but one squad of engineers near the rear of the ship was more exposed, and took some losses. (Att 16, 4 damage)

(Lioszephyr init right after harpies, can reply with ballista/movement, other actions must wait for later inits. i.e. Aeron, Frederick, Engineers)

Farhills_Battle_02b.png

SkidAce SkidAce June 17, 2015
Farhills_Battle_02c.png

SkidAce SkidAce June 17, 2015

Round 2

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skiirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02d.png

ProfessorHill ProfessorHill June 18, 2015
Aeron continued the Lightwind northward (AN) until off the port side of the ship, beyond the walls of far hllills there was an intense fiery explosion and unnatural strike of lightning.Aeron shouted to the crew, “Prepare to come about! Focus all ballista at the ogre seige ram.”
Aeron manipulated the controls to swing the bow of the ship dramatically back towards Farhills (trying to get as close to AN59 as possible) when the ship was beset by a swarm of harpies.“Belay that order, fire everything on the harpies!!”

AFCop AFCop June 18, 2015
What are the three red units next to the airship?

SkidAce SkidAce June 18, 2015
The harpies that attacked it.

Sent from my Verizon Wireless 4G LTE smartphone

—— Original message ——
From: AFCop <9eceb45f40cc80a7a6674c4033e892d3cb2f5a4b@appmail.obsidianportal.com>
Date:06/18/2015 11:44 AM (GMT-05:00)
To: SkidAce@hotmail.com
Subject: [Unconquered Kingdoms] Forum topic updated ‘Main Adventure Arc’

SkidAce SkidAce June 18, 2015
The Lioszephyr came about, and as she turned the engineers fired the ballistas, each upon a separate group of the harpies. The results were devastating, and the harpies took considerable damage as the ship’s unexpected turn and speed quickly left the winged monsters behind.

When the Lioszephyr reached the vicinity of the walls, the pyrotechnics and lights created by the engineers lit up another goblin unit that heretofore had been unobserved.

Round 2

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skiirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02e.png

SkidAce SkidAce June 18, 2015
Farhills_Battle_02f.png

xLucix xLucix June 18, 2015
Frederick cheered as the harpies were decimated. After all, if anyone was going to be using their voice as a weapon, it was going to be him. As he thought that, the part of his mind that had been connected to the Book whispered, ’That’s not all that you can do better than they did.’ He wasn’t sure what that meant.

Sent from Yahoo Mail on Android

From:“SkidAce” <79f6aec7ac16681384ec9b1144dcb8f28db2296d@appmail.obsidianportal.com>
Date:Thu, Jun 18, 2015 at 6:37 PM
Subject:[Unconquered Kingdoms] Forum topic updated ‘Main Adventure Arc’

SkidAce SkidAce June 20, 2015
Blofeld and the engineers leaned over the side of the boat and threw their incendiary devices upon the heads of the recently illuminated goblin squads, severely bloodying the two squads closest to the ship.

The two injured goblins squads attempted to return fire with their shortbows, but the arrows merely bounced off the adamantium coated hull of the Lioszephyr. Realizing their actions were futile, the squads moved closer to the fort with their brethren, all along the wall, the goblins raised their scaling ladders and climbed up to engage the defenders, trying to assault the wall again. Having started from the base of the wall, the goblins were able to engage the defenders upon the wall as they swarmed up. (defenders will need to kill the squad to move the ladders this time) Some of the Toreador defenders took casualties, but most were able to hold the goblins at the edge of the wall. Just north of the gate however, one of the defending squads was in dire peril as arrows came from the goblins still approaching the wall (AN55) The newly arrived goblin unit also loosed arrows at the defenders, but was unable to hit with any accuracy.

Round 2

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02g.png

SkidAce SkidAce June 20, 2015
(Ladders up and goblins fighting at wall level at the top three goblin squads north of the gate, and the bottom goblin squad south of the gate. Several goblin units are dead and will be removed at end of turn, those may have got their attack (archers), but did not move.)

SkidAce SkidAce 6 days ago
There was an uncanny lull in the battle, a coincidence where all the combatants seemed to draw breath or pause at the same time, a moment to grasp the sword tighter, or draw the bowstring back further. During this moment, the delicate sound of spring crickets was heard wafting through the quickly cooling spring air, back lit by the occasional flickers of natural lightning among the clouds.

xLucix xLucix 6 days ago
As Frederick continued to sing his songs of protection, he could feel an unusual warmth spreading through him. He knew that it wasn’t the protection that he was attempting to provide, as the hull of the ship had hardly even scratched. He briefly wondered if he was under the effect of some kind of sickness inducing magic, and decided to cast a look inward. What he found was surprising.

In addition to his natural bardic magics, there seemed to be two additional pieces of foreign magics almost grafted onto them. One piece gave off sparks, and seemed to twitch whenever the storm flashed or rumbled. The other piece glowed red hot, like metal fresh from the forge. It was this piece of magic that was effecting him, calling to him to be used against his enemies. Trancelike, Frederick reached out to the glowing magic and touched it…

Frederick’s singing abruptly stopped. With eyes glowing a bright orange, he held out his hand, where a ball of fire appeared. He whispered to it, and it flew high into the air, before hurtling down towards the goblins and their ilk. Cast Fireball, AO61

ProfessorHill ProfessorHill 6 days ago
From the helm of the Lightwind Aeron held tightly to the wheel with one hand as he raised the Carnivax Staff towards the swarms of harpies that were swooping and shrieking in attempts to charm his crew to their deaths. Their siren song held at bay by the dulcet tones of Frederick the Skald accompanied by the bagpipes. Aeron knew the bagpipes where being played with masterful precision, but to his elven sensibilities it still sounded like they were out of tune…and somewhere deep inside he wished the lone musician and bagpipes would be carried off the deck by the harpies. While Aeron was staring at Frederick heroically posed on the ships bow like a figurehead, suddenly jets of fire rythmically jetted from the pipes and a ball of fire flew from Frederick’s hands instrument and flew down from the ship exploding in a unit of goblins below. Aeron snappped back fron his shock and awe and again moved the tip of the staff in the universal sign of the donut (fireball at back bottom corner of two adjoining swarms to catch both in blast…but not the ship) Aeron called out to Ol One Eye, “Keep her course true! An keep an eye out for the source of those lightning bolts.”

SkidAce SkidAce 6 days ago
Frederick’s Fireball detonated slightly off center of the goblin formation, who had unwisely chosen a tight regimented battle formation for self protection. This turned out bad for them as the flames burst around them and instantly incinerated three of the five squads. (29 damage, save 14)

The shrieking harpies had caught up with the ship and begun a concerted effort to bring the crew under their sway just as Aeron’s Fireball exploded into their unit. The harpies in the lead took the brunt of the damage, and sccatered burnt feathers and falling torch like bodies were all that were left. A second harpy squad banked severely and manage to lesson the blow of the flames, but many of them were still critically wounded, and began to flounder down out of the sky.

Ol One Eye kept the course true and with a slightly hushed whisper, pointed at the clouds ahead of them and to the right of the castle. Although they could barely be seen (Per check or disadvantage) the flickering clouds the harpy spiral were directing could be seen swirling over the keep. Everything was lit up for an instant as another deadly bolt of lightning struck the castle walls, this time obliterating a squad of infantry defenders. (AL55)

(Gentry and Tor Infantry, then round 3 and top of the line)

Round 2

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02h.png

AFCop AFCop 5 days ago
AO55 and AR55 will Aid AO56 and AR56 by providing cover as best they can with their shields. AL52 will move to AL55 and engage AL56. AL50 will move in behind AL52 to AL54. AS55 will aid AT55 and AT55 will engage AT56. AM55 will engage AM56. AN55 will engage AN56. AK54 move to AK55 and engage AJ58. AP55 move to AP56 and engage AM59. AU55 engage AT59. AO54 will look to reinforce AN55 (start moving into position). AO53 will move into AO54.

AFCop AFCop 5 days ago
By my count, AT56, AT59, Ogres should be isolated. Harpies at AJ58 too unless they are skirmishers.

(DM; once casualties were attributed at end of round, yes, yes they were.)

SkidAce SkidAce 5 days ago
On either side of the gate, supporting infantrymen moved to provide cover for the crossbowmen by setting up shield walls. (partial cover) Another squad moved up to take the place of their recently electrocuted brethren. They attacked the goblins attempting to force their way further upon the wall, but were unable to do any appreciable damage. (Att 8)

Underneath him, Nitram could see other infantry units moving up to reinforce the walls. South of the gate, one stand of infantry aided their fellow warriors next to them, having already decimated the goblins attempting to scale their portion of the wall. Their assistance was instrumental in repelling the goblins in that area, and their friends breathed a sigh of relief as the goblins fell off the battlements. (Att adv, 6, 17, damage 5) Other units were not as successful. The northern side of the gate was still in peril.

(will update tomorrow with James inputs for scouts if no inputs tonight)

Round 3

Name Init Status
Elven Scouts 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02i.png

ProfessorHill ProfessorHill 5 days ago
Aeron had one fireball left in the grossly misnamed staff of power. He looked for an opportunity for the swarming mass of harpies to consolidate enough to bring it to bear after that he was back to arrows (will be hiking Philmont for next 10 days…will most likely not be able to update)

SkidAce SkidAce 4 days ago
The elven scouts keen perception finally allowed them to discern the harpy spiral’s location precisely enough to fill the area with arrows. (Per 18) Harpy screams filled the night as feathery bodies fell from the sky. The area of the swirling storm slowly began moving back into a more natural position, and the flickering of lightning foreboded nothing but an active, warm spring night.

The elven scouts above the gate fired at the rapidly approaching goblin squads, but the arrows were mainly deflected by the shields of the defenders. The scouts on the southern tower were more fortunate and severly bloodied the approaching goblin horde.

Rumil launched another fireball at the goblins approaching the weakest part of the wall, accurately assessing the situation as he and his defender brethren were trained to do. Over half of the goblin unit was obliterated by the flames. (Fireball 26/13)

SkidAce SkidAce 4 days ago
Cragthor’s natural ability in the wild gave the peasant scouts the advantage they needed to sneak around in the darkness to investigate the sounds of siege engines. (good thing!…Stealth w/adv, 7, 19, using 19) Creeping closer to the rough and slightly hilly terrain, they were barely able to make out the shapes of three catapult like siege engines in the darkness, seemingly manned by goblin engineers and guarded by…worgs? As they watched, the machines all fired in quick succession, and the goblin engineers began the reloading process.

Farhills_Battle_02ja.png

SkidAce SkidAce 4 days ago

Round 3

Name Init Status
Elven Scouts/Rumil 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_02j.png

mmartin_10 mmartin_10 4 days ago
Nitram took aim at the smaller flight of harpies (AM69) and fired at them in an attempt to finish them off before returning to the west wall. move back to AQ 43

AFCop AFCop 4 days ago
Blend made his way south and east to rejoin Cragthor and the scouts covering as much terrain as fast as he could.

SkidAce SkidAce 3 days ago
Although the distance was great (disadvantage), and the light from the Lioszepyr barely reached them, the harpies were skewered by the arrows flung in their direction by Nitram, and once again the wail of falling harpies filled the night as they died.

Blend had slipped away into the darkness looking for Cragthor and the scouts. (technically a block and a half away, but who is counting…you can meet with them next turn) As he traversed the area where he had instructed them to scout, he too heard the sound of cranking and firing siege engines to the south east.

There was a whistling sound in the air, that only those who had faced sieges and bombardment before were familiar with. One shot completely overflew the entire fort, smashing into the dirt and stone of the northern perimeter harmlessly. The next shot splashed dangerously close to some of the Fort Farhills infantry as they staged on top of the Belcadiz admin building. Rocks and chips of stone slashed through the area but no casualties were suffered, only shaken morale and minor cuts. The last shot, although likely aimed at the keep, fell crashing down between the front of the keep and the inner court wall, completely slaying a squad of the infantry stationed there.

Round 3

Name Init Status
Elven Scouts/Rumil 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Goblin Siege Equipment 19
Toreador Xbows 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Harpy Coven 8 skirmisher
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_03a.png

SkidAce SkidAce 2 days ago
(looking for inputs from Toreador Xbows (James) and the Lioszephyr itself)

AFCop AFCop 19 hours ago
AK56 fire on AL56, AO56 fire on AN56, AQ56 and AR56 fire on AQ60, AV56 fire on AT59.

SkidAce SkidAce 4 hours ago
The crossbow men on the tower north of the goblins that had secured a foothold on the wall fired over and down at the creatures, but were mainly ineffectual as the goblins surged up the wall. (Att 14, miss) Their crossbow brethren south of the perilous battle also fired at the encroaching goblins, scoring multiple hits and finishing off that portion of the advance. (Att 17, 4 damage)

The crossbowmen south of the gate fired across the open terrain at the brave and foolish goblins that approached the fort, decimating the lead unit. The lone crossbow squad on the high top of Belcadiz tower also rained death down upon the approaching goblins. (Att 19, 3)

Strategically, the Lioszephyr held its position, where it could light up a good portion of the enemy forces, forces that looked to be in an unfortunate position indeed. The ballistas fired, and the goblin unit in front of the Lightwind was brought low by the massive bolts from the front turret. The goblins approaching the main gate were startled by the ballista fire on their flank, but undamaged. The last ballista fired to the rear at the remaining harpy squad, and with critically deadly aim, brought low the harpies that had apparently decided to flee.

Blofeld’s engineers were bereft of targets, and catcalls and loud “Boooo!”s were heard wafting across the sky.

The goblins continued their assault on the walls, unaware of the death toll taken by their approaching brothers.
They struggled back and forth with the Toreador infantry along the walls north of the gate, neither side gaining any ground for the most part. The southernmost unit of that fight did manage to gain the upper hand and began to severely wound the infantry it faced, even as it fell to the crossbow bolts. The goblins in the field tried to return fire with their shortbows, but couldn’t seem to find their mark before falling to ballistas or bolts. One unit of goblins managed to scamper into the nearby darkness and disappear. Another made it to the edge of the darkness, but was still mostly visible.

There were cries of “Toro toro!” from the infantrymen manning the walls.

Round 3

Name Init Status
Elven Scouts/Rumil 22 skirmisher
Slickster’s Infantry 20 regiment
Nitram/Serre 20 solo
Blend/Scouts 19 solo/skirmisher
Ogre Ram Engine 19 regiment
Goblin Siege Equipment 19
Toreador Xbows* 18 regiment
Harpy Scouts 17 skirmisher
Lioszephyr 15 solo (ballistas and movement)
Ogre Infantry 14 regiment
Blofeld Engineers 13 regiment
War Golems 13 regiment
Goblin Infantry 1, 2, 3, 4 12 regiment/march
Aeron 10 solo
Worg Riders 10 skirmisher
Frederick 9 solo
Gentry’s Infantry 7 regiment
Toreador Infantry 2 regiment

Farhills_Battle_03b.png

mmartin_10 mmartin_10 4 hours ago
No sign of the siege tower on fire? Can the troops on the wall see it? Gentry’s Infantry will hold for now.

SkidAce SkidAce 3 hours ago
The siege tower continued to burn off in the distance. There was no sign of movement or anything around it.

A Siege of Ogres part 5

Unconquered Kingdoms SkidAce