House Rules

Key Word House Rule
Favored Enemy Rangers get an expanded crit range (19-20) vs fav. enemy
Ranger Pets Can be commanded as a bonus action instead of using the ranger’s action
Pets get death saves like PC
Sunrods Sunrods don’t exist.
Travel A day’s travel is 10 hours, not 8 hours (makes easier math)
Dragon HP dragons have at least double the listed hp.
Remove Curse may need to be cast as a ritual with location or component requirements
Barkskin Treated as wearing XXX, including what stacks with it
Tieflings have a varied appearance, not all have horns.
Weapon Attacks Drawing a weapon is part of attacking with it.
Identify Tells you if a command word is needed, not what it is.


Invisibility Draft Interpretations.

  1. Attacking an invis character is at disadvantage, even if you know where it is.
  2. When invisible you can’t be seen (duh). So IF standing stock still when characters enter the room, invis character not known to be there unless the characters have a special sense (a wolf), then a perception may be rolled. Spell effects or clever RP may reveal presence (see #1)
  3. Character goes invis in middle of combat…you know where it was and may guess current location (see #1). If character moves, stealth roll required unless DM rules would not apply (super loud combat, glass floor no tracks)
Kingdoms Wiki

House Rules

Unconquered Kingdoms SkidAce